Skip to main content
Log in

Fictitious play in coordination games

  • Published:
International Journal of Game Theory Aims and scope Submit manuscript

Abstract.

We study the Fictitious Play process with bounded and unbounded recall in pure coordination games for which failing to coordinate yields a payoff of zero for both players. It is shown that every Fictitious Play player with bounded recall may fail to coordinate against his own type. On the other hand, players with unbounded recall are shown to coordinate (almost surely) against their own type as well as against players with bounded recall. In particular, this implies that a FP player's realized average utility is (almost surely) at least as large as his minmax payoff in 2×2 coordination games.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Additional information

Received: December 1997/Final version: November 1998

Rights and permissions

Reprints and permissions

About this article

Cite this article

Sela, A., Herreiner, D. Fictitious play in coordination games. Game Theory 28, 189–197 (1999). https://doi.org/10.1007/s001820050012

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s001820050012

Navigation