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Selective reward responses to violent success events during video games

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Abstract

Aggressive behavior in violent video games activates the reward system. However, this effect is closely related to game success. Aim of the present study was to investigate whether aggressive behavior has a rewarding value by itself. Functional magnetic resonance imaging (fMRI) was measured in fifteen right-handed males while playing the video game Carmageddon. Neuroimaging data were analyzed based on violent and non-violent success and failure events. Correlations with subjective game experience measured brain-behavior and -affect relationships. Results revealed a differential involvement of the striatal reward system: non-violent success elicited activation of the ventral striatum, whereas violent success activated specifically the dorsal striatum. Subjective game experience correlated with putamen and medial prefrontal cortex activation specifically for violent success. These results emphasize a differential neural processing of violent and non-violent success events in dorsal and ventral striatum. Virtual violence seems to enable selective responses of the reward system and positive in-game experience.

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Abbreviations

ACC:

Anterior cingulate cortex

BOLD:

Blood oxygenation level dependent

EPI:

Echo-planar imaging

fMRI:

Functional magnetic resonance imaging

FWHM:

Full width at half maximum

GLM:

General linear model

mOFC:

Medial orbitofrontal cortex

mPFC:

Medial prefrontal cortex

MPRAGE:

Magnetization prepared rapid acquisition gradient

MR:

Magnetic resonance

NAcc:

Nucleus accumbens

TE:

Echo time

TI:

Inversion time

TR:

Repetition time

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Funding

K.A.M. was supported by a Habilitationsstipendium of the Faculty of Medicine, RWTH Aachen, and by the START-Program of the Faculty of Medicine, RWTH Aachen. K.M. was supported by AstraZeneca GmbH (Study Code D1449L00032), the Interdisciplinary Center for Clinical Research (ICCR) Aachen (N4.2), the German Research Foundation (Deutsche Forschungsgemeinschaft (DFG); IRTG 1328, MA 2631/6-1), and the Federal Ministry of Education and Research (APIC: 01EE1405A, 01EE1405B, 01EE1405C). All other authors (M.K., M.Z., P.S., and R.W.) report no funding. We thank the ICCR Aachen Brain Imaging Facility for technical assistance and support

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Correspondence to Martin Klasen.

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All authors (M.K., K.A.M., M.Z., P.S., R.W., K.M.) report no further conflicts of interest.

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All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research committee and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.

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Informed consent was obtained from all individual participants included in the study.

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Klasen, M., Mathiak, K.A., Zvyagintsev, M. et al. Selective reward responses to violent success events during video games. Brain Struct Funct 225, 57–69 (2020). https://doi.org/10.1007/s00429-019-01986-7

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  • DOI: https://doi.org/10.1007/s00429-019-01986-7

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