Abstract
In this paper, we propose an epistemological framework based on mixed methods research to support specific adaptation of digital preservation models (such as the Open Archival Information System) in relation to digital curation models (such as the Digital Curation Centre curation lifecycle). Specifically, in the artistic domain, this framework is targeting production processes involving work-specific digital technologies, where the goal is to preserve the ways of re-performing the works rather than the preservation of a recording of the performance. This framework is based on four previous studies and their ontological and epistemological assumptions. The paper builds on these studies to elaborate a model for mixed methods digital curation, which accounts for multiple views of the relation between information and representation, and presents the impact on both digital curation research and practice.
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Notes
For the record, MOMA in New York City recently added video games to its permanent collection, Antonelli (2012).
Boutard and Guastavino reviewed other knowledge management models, some of which have been used in the context of information studies, such as Snowden’s Cynefin model in Childs and McLeod’s (2013) research in record management.
From this perspective, “the model can and should be made as independent of singular contexts as possible” (Lorino et al. 2011, p. 771).
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The author would like to thank the anonymous reviewers for their constructive and encouraging comments.
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Boutard, G. Towards mixed methods digital curation: facing specific adaptation in the artistic domain. Arch Sci 15, 169–189 (2015). https://doi.org/10.1007/s10502-014-9218-0
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DOI: https://doi.org/10.1007/s10502-014-9218-0