Skip to main content

Advertisement

Log in

Augmenting Reality in Books: A Tool for Enhancing Reading Skills in Mexico

  • Published:
Publishing Research Quarterly Aims and scope

Abstract

Data suggests there is a global reduction in the number of readers, and a decreasing amount of time spent on reading. The primary reasons for this falling performance is due to the lack of time to read and the lack of motivation. Augmented reality has a promising potential to increase literacy because it fosters cognitive attainment and has a positive impact on overall learning effectiveness. Augmented technology contributes to increasing engagement, invites participation, and develops appreciation of the context. Augmented books are proposed to incentivize curiosity, facilitate the interpretation of text and illustrations, and provide a learning tool that relates to the reader. The Mexican national textbook publishing program has an unparalleled opportunity to improve educational outcomes since augmented reality provides complementary digital learning experiences to the printed content giving readers the advantage of two media. Net result: increased literacy, deeper learning.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Abbruzzese Eric. Augmented reality on the rise with total market worth to reach $100 billion by 2020. Arizona: Scottsdale; 2015.

    Google Scholar 

  2. Anzures T. El Libro De Texto Gratuito En La Actualidad: Logros Y Retos De Un Programa Cincuentenario. Revista Mexicana De Investigacion Educativa. 2011;16(49):363.

    Google Scholar 

  3. Azuma Ronald T. A survey of augmented reality. Presence Teleoper Virtual Environ. 1997;6(4):355–585.

    Article  Google Scholar 

  4. Bank W. Adult literacy rate, population 15+ years. Washington: World Bank; 2015.

    Google Scholar 

  5. Bau O, Poupyrev I. REVEL: tactile feedback technology for augmented reality. ACM Trans Gr. 2012;31(4):89.

    Article  Google Scholar 

  6. Bellini H, Chen W, Sygiyama M, Shin M, Alam S Takayama D. Virtual & augmented reality: understanding the race for the next computing platform, 2016.

  7. Billinghurst M, Kato H, Poupyrev I. The magic book: moving seamlessly between reality and virtuality. IEEE Comput Gr Appl. 2001;21(3):6–8.

    Google Scholar 

  8. Billinghurst Mark. Augmented reality in education: current technologies and the potential for education. Proc - Soc Behav Sci. 2012;47:297–302.

    Article  Google Scholar 

  9. Billinghurst Mark, Duenser Andreas. Augmented reality in the classroom. Computer. 2012;45(7):56–63.

    Article  Google Scholar 

  10. Branch RM. Instructional design: the ADDIE approach. Berlin: Springer; 2009.

    Book  Google Scholar 

  11. Caudell TP, Mizell DW. Augmented reality: an application of heads-up display technology to manual manufacturing processes. IEEE; 1992.

  12. Cheng KH, Tsai CC. Children and parents reading of an augmented reality picture book: analyses of behavioral patterns and cognitive attainment. Comput Educ. 2014;72:302–12.

    Article  Google Scholar 

  13. Clark A, Dunser A. An interactive augmented reality coloring book. In: 3DUI 2012: IEEE Symposium on 3D User Interfaces. Costa Mesa, CA: IEEE Computer Society; 2012.

  14. Conaliteg. A 57 anos de la entrega del primer libro de texto gratuito. https://www.gob.mx/conaliteg/es/articulos/a-cincuenta-y-siete-anos-de-la-entrega-del-primer-libro-de-texto-gratuito-90882?idiom=es. Accessed 25 Jan 2017.

  15. Craig AB. Understanding augmented reality: concepts and applications. Burlington: Morgan Kaufmann; 2013.

    Google Scholar 

  16. Delaney Tim, Madigan Tim. Leasons learned from popular culture. Albany: State University of New York Press; 2016.

    Google Scholar 

  17. Gaudiosi J. How augmented reality and virtual reality will generate $150 billion in revenue by 2020. Fortune Magazine; April 15, 2015.

  18. Grasset R, Dünser A, Billinghurst M. Edutainment with a mixed reality book: a visually augmented illustrative childrens’ book. ACM; 2008.

  19. Hale KS, Stanney KM. Handbook of virtual environments: design, implementation, and applications. Boca Raton: CRC Press; 2012.

    Google Scholar 

  20. Harris LR, Davidson CR, Aprile KT. Understanding teacher aides’ definitions of reading: implications for classroom practice. Aust Edu Res. 2015;42(5):627–47.

    Article  Google Scholar 

  21. Hernandez Luna J. Historia De Conaliteg. Mexico: Universidad Michaocana de San Nicolas de Hidalgo; 1986.

    Google Scholar 

  22. Hincapie M, Caponio A, Rios H, Mendivil EG. An introduction to augmented reality with applications in aeronautical maintenance. In: 13th international conference on Transparent Optical Networks (ICTON); June 2011.

  23. Huysmans F, De Haan J, van den Broek P. Behind the scenes: a quarter century of reading, listening, watching and internet use. The Hague: Sociaal en Cultureel Planbureau; 2004.

    Google Scholar 

  24. Ibanez MB, Di Serio A, Villarana D, Kloos CD. Experimenting with electromagnetism using augmented reality: impact on flow student experience and educational effectiveness. Comput Educ. 2014;71:1–13.

    Article  Google Scholar 

  25. INEGI. Modolo De Lectura (Molec) Principales Resultados Febrero 2016. Mexico; 2016.

  26. Jerald J. The VR book: human-centered design for virtual reality. San Rafael: Morgan & Claypool Publishers; 2015.

    Book  Google Scholar 

  27. Joan Robert. Enhancing education through mobile augmented reality. J Edu Technol. 2015;11(4):8–14.

    Google Scholar 

  28. Kipper Gregory, Rampolla Joseph. Augmented reality. Walthman: Syngress; 2013.

    Google Scholar 

  29. Layne S. Igniting a passion for reading: successful strategies for building lifetime readers. Stenhouse; 2009.

  30. Liao Tony. Is it, “augmented reality”? contesting boundary work over the definitions and organizing visions for an emerging technology across field-configuring events. Inf Organ. 2016;26(3):45–62.

    Article  Google Scholar 

  31. Lim C, Park T. Exploring the educational use of an augmented reality books. In: 34th annual meeting of the Conferenceon College Compositionand Communication; 2010.

  32. Lommen Mathieu. The book of books: 500 years of graphic innovation. London: Thames & Hudson; 2012.

    Google Scholar 

  33. Mackay K. Does an ipad change the experience? a look at mother-child book reading interactions. 2015.

  34. Margolis T. Immersive art in augmented reality. In: Geroimenko V, editor. Springer series on cultural computing. Berlin: Springer; 2014.

    Google Scholar 

  35. Martin Sergio, Diaz Gabriel, Sancristobal Elio, Gil Rosario, Castro Manuel, Peire Juan. New technology trends in education: seven years of forecasts and convergence. Comput Educ. 2011;57(3):1893–906.

    Article  Google Scholar 

  36. McKalin V. Augmented reality vs. virtual reality: What are the differences and similarities? Tech Times; 2014.

  37. Merel Tim, Tong James. Augmented/virtual reality report Q3 2015. CA: Menlo Park; 2016.

    Google Scholar 

  38. Netten Andrea, Voeten Marinus, Droop Mienk, Verhoevene Ludo. Sociocultural and educational factors for reading literacy decline in the Netherlands in the past decade. Lear Individ Differ. 2014;32:9–18.

    Article  Google Scholar 

  39. Normand J-M, Servieres M, Moreau G. A new typology of augmented reality applications; 2012.

  40. OECD. Pisa. Paris, France; 2010.

  41. Price Sara, Rogers Ivonne. Let’s get physical: the learning benefits of interacting in digitally augmented physical spaces. Comput Educ. 2004;43(1–2):137–51.

    Article  Google Scholar 

  42. Rodgers C. Augmented reality books and the reading motivation of fourth-grade students; 2014.

  43. Sharma Prabha. Augmented reality: its applications and use of wireless technologies. Int J Inf Comput Technol. 2014;4(3):231–8.

    Google Scholar 

  44. Sheehy Kieron, Ferguson Rebecca, Gill C. Augmented education: bringing real and virtual learning together. London: Palgrave Macmillan; 2014.

    Book  Google Scholar 

  45. Shih H-C. A study on the markerless augmented reality for picture books; 2013.

  46. Stoller Fredricka L, Anderson Neil J, Grabe William, Komiyama Reiko. Instructional enhancements to improve students’ reading abilities. Engl Teach Forum. 2013;1:2–33.

    Google Scholar 

  47. Barber Taboada, Ana M. Reading to learn for ELs: motivation practices and comprehension strategies for informational texts. London: Heinemann; 2016.

    Google Scholar 

  48. UNESCO. Education; 1945.

  49. UNESCO. Literacy for life; 2006.

  50. van der Welde, Ernst O. The future of ebooks? Will print disappear? an end-user Perspective. Library Hi Tech. 2009; 27(4):570-583.

  51. Verhoeven L, Snow CE. Literacy and motivation: reading engagement in individuals and groups. New York: Routledge; 2001.

    Book  Google Scholar 

  52. Vicenzi D, Valimont B, Opalenik C, Macchiarella N, Gangadharan SN, Majoros AE. The effectiveness of cognitive elaboration using augmented reality as a training and learning paradigm. In Annual meeting of the human factors and ergonomics society; 2003.

  53. Villa Lever L. Cincuenta Anos De La Comision Nacional De Libros Gratuitos: Cambios Y Permanencias En La Educacion Mexicana. Mexico DF: Comision Nacional de Libros de Texto Gratuitos, 2009.

  54. Wigfield A, Guthrie J. Motivation for reading: individual, home, textual, and classroom perspectives: a special issue of educational psychologist. New York: Routledge; 1997.

    Google Scholar 

  55. Winch G, Johnston R, March P, Ljungdahl L, Holliday M. Literacy: reading, writing and children’s literature. Oxford: Oxford University Press; 2010.

    Google Scholar 

  56. Yilmaz Rabia M. Are augmented reality picture books magic or real for preschool children aged five to six? Br J Edu Technol. 2016;45(7):56–63.

    Google Scholar 

  57. Yuen S, Yaoyuneyong G, Johnson E. Augmented reality: an overview and five directions for AR in Education. J Edu Technol Dev Exch. 2011;4(1):119–40.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Juan Cristobal Garcia-Sanchez.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Garcia-Sanchez, J.C. Augmenting Reality in Books: A Tool for Enhancing Reading Skills in Mexico. Pub Res Q 33, 19–27 (2017). https://doi.org/10.1007/s12109-017-9499-2

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s12109-017-9499-2

Keywords

Navigation