Abstract
In this chapter, some psychological perspectives to study activities in Augmented Environments are outlined. Main concepts related to theories of activity are discussed namely, subjects’ goals and motives as well as tools used during its realization. It is argued that knowledge about the structure of the users’ activity facilitates elaborates the corresponding techniques of its recording and analysis. An overview of the so called “perceived quality” approach is given and the questions about what is perceived by individual (group) as the actor of digitized environment as well as about how to study the perceived quality of such environments are discussed. Several examples of results obtained using this approach are presented.
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Notes
- 1.
Ambient Agoras (IST/Disappearing Computer Initiative contract No IST-2000–25134). Cf. Streitz et al. 2007.
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Nosulenko, V.N., Samoylenko, E.S. (2009). Psychological Methods for the Study of Augmented Environments. In: Lahlou, S. (eds) Designing User Friendly Augmented Work Environments. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84800-098-8_8
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