Abstract
Fundamentals of Interactive Design is a large, mixed-mode, entry level course in the Games and Interactive Media program at the University of Central Florida. In the course we use Inky, an interactive fiction scripting engine created by Inkle Studios, to teach interactive design by having students create a choice-based interactive fiction story as a major course project. In this paper, we provide a brief overview of our approach to teaching the course that others can build upon. We discuss the class itself, previous research related to teaching interactive fiction, and some of the assignments we created. We argue that interactive fiction is an effective framework for teaching interactive design and suggest that Inky facilitates teaching those concepts through code in an entry-level course very well.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Lester, G.B.: What IF? Building interactive fiction for teaching and learning religious studies. Teach. Theol. Relig. 21(4), 260–273 (2018)
Flynn, S., Hardman, M.: The use of interactive fiction to promote conceptual change in science: a forceful adventure. Sci. Educ. 28(1–2), 127–152 (2019)
Lundberg, K., Lyons, K.: Using twine to deliver a grammar-linked creative writing assignment in a hybrid ESL course. HETS Online J. 9, 98–112 (2019)
Skains, R.L.: Teaching digital fiction: integrating experimental writing and current technologies. Palgrave Commun. 5(1), 1–10 (2019)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Howard, K.T., Donley, R. (2019). Using Ink and Interactive Fiction to Teach Interactive Design. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_8
Download citation
DOI: https://doi.org/10.1007/978-3-030-33894-7_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-33893-0
Online ISBN: 978-3-030-33894-7
eBook Packages: Computer ScienceComputer Science (R0)