Abstract
In this research, the author descripted new narrative media known as Immersive Augmented Reality Environment (IARE) with HoloLens. Aarseth’s narrative model [17] and all available input design in IARE were reviewed and summarised. Based on these findings, The AR Journey, a HoloLens app aiming at interactive narrative for moral education purpose, was developed and assessed. Qualitative methods of interview and observation were used and the results were analysed. In general, narrative in IARE were proved to be valid for moral education purpose, and findings including valid narrative structure, input model, design guidelines were revealed.
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Notes
- 1.
Kindertransport was the title for historical events that British government made efforts to bring Jewish children out of Nazi Germany, occupied Austria and Czechoslovakia before the outbreak of World War II. During a nine-month period, 10,000 Jewish children aged between 1 and 17 were transported to the UK.
- 2.
Chartman claimed a kernel is the key event that makes people recognise the story and satellites refer to the constitutive and supplementary events; take away the kernel and the story is no longer the same while satellites are what can be replaced or removed while still keeping the story recognizable.
- 3.
A film terminology refers to the temporary acceptance as believable of events or characters that would ordinarily be seen as incredible. This is usually to allow an audience to appreciate works of literature or drama that are exploring unusual ideas.
- 4.
The motion controllers are hardware accessories developed by Microsoft that extend the user's physical capabilities by providing precise 6DoF tracking, several buttons and tactile feedback while using one or both hands. They are compatible with all mixed reality headset with Bluetooth.
- 5.
The HoloLens Clicker (clicker for short) is the peripheral device built specifically for HoloLens 1 & 2. It is a miniature controller that lets the user click on whatever he or she is looking at and there is a motion sensor inside to check the clicker’s up, down, left, and right.
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Acknowledgement
This work was jointly funded by the National Key Research and Development Program of China (2018 YFB1004903) and Staffordshire University in the UK. We would also like to acknowledge the support from Jake Lynch for script development and the support from Elinor Rosa Williams, Zhang Nan, Zhang Zian, Yu Guodong for motion capture.
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Jin, Y., Ma, M., Liu, Y. (2020). Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science(), vol 12191. Springer, Cham. https://doi.org/10.1007/978-3-030-49698-2_17
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