Abstract
This exploratory paper examines the degree to which Extended Reality (XR) and more specifically, Augmented Reality (AR) technology along with experiential learning pedagogy, can be used to facilitate academic readiness, engagement, and motivation of underserved populations in the STEM fields. We examine the literature and approaches currently being used to help students and other learners gain the technical and behavioral skills needed to succeed in STEM-related courses. We specifically pay attention to studies involving teachers’ use and integration of XR/AR applications and other advanced technology tools and applications, even at the exploratory level, to determine readiness and ease of use of those applications as part of regular school activities. We outline some pedagogically-grounded ideas and suggestions to promote excellence and equity in K-12 STEM education, teacher training, and professional development.
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Guilbaud, P., Bubar, E., Langran, E. (2021). STEM Excellence and Equity in K-12 Settings: Use of Augmented Reality-Based Educational Experiences to Promote Academic Achievement and Learner Success. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1421. Springer, Cham. https://doi.org/10.1007/978-3-030-78645-8_6
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