Abstract
Students are being more often challenged not only to play but also to create games when there is increasing evidence of the impact, in terms of learning, of students’ involvement in creating their own games centred on educational content. Nevertheless, the game making process has certain specificities that are not usually recognized by the public but are relevant to create good games. Taking this into consideration, the Gamers4Nature project developed a Toolkit to Game Design to support users, with and without previous experience, during a game creation process. This paper focus on the analysis of undergraduate students’ engagement using the Toolkit through the creation of game narratives focused on environmental preservation. A total of 46 undergraduate students from a Social Sciences (non-ICT course) participated in 2-h game narrative design sessions, using the Toolkit’s resources to develop their game’s narrative. As a result, 14 game narratives were created. Participants considered the Toolkit easy to use, not having preponderant usability issues. Although additional tests are still needed, namely with larger and diversified groups, preliminary results indicate that the Toolkit is a resource capable of assisting users with no previous experience during the game design process, namely in the writing of game’s narratives.
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Acknowledgments
This work is part of the Gamers4Nature project, PTDC/COM-OUT/031047, that has the financial support of FCT – Foundation for Science and Technology (Portugal)/MCTES – Ministry of Science, Technology and Higher Education and FEDER under the PT2020 agreement.
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Beça, P., Ortet, C., Aresta, M., Santos, R., Veloso, A., Ribeiro, S. (2022). Supporting the Construction of Game Narratives Using a Toolkit to Game Design. In: Barbedo, I., Barroso, B., Legerén, B., Roque, L., Sousa, J.P. (eds) Videogame Sciences and Arts. VJ 2020. Communications in Computer and Information Science, vol 1531. Springer, Cham. https://doi.org/10.1007/978-3-030-95305-8_6
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