Abstract
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities.
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Pereira, A., Cánepa, K., David, V., Filippo, D., Raposo, A., Fuks, H. (2009). Enacting Collaboration via Storytelling in Second Life. In: Carriço, L., Baloian, N., Fonseca, B. (eds) Groupware: Design, Implementation, and Use. CRIWG 2009. Lecture Notes in Computer Science, vol 5784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04216-4_27
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DOI: https://doi.org/10.1007/978-3-642-04216-4_27
Publisher Name: Springer, Berlin, Heidelberg
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