Skip to main content

GANTOON: Creative Cartoons Using Generative Adversarial Network

  • Conference paper
  • First Online:
Information, Communication and Computing Technology (ICICCT 2020)

Abstract

We propose a methodology for generating creative cartoon art. The system generates cartoon by looking at various existing images of cartoon characters and learning about their posture/animation style. The proposed system is creative in nature as it generates unique cartoon art by deviating from the existing styles learned by the algorithm. We build over Generative Adversarial Networks (GAN) with unsupervised learning, which have shown the ability to learn to generate novel cartoons by simulating a given distribution. The proposed model exhibits an ability to generate cartoons which are creative and novel in design. We have conducted experiments by considering around 12K Tom’s cartoon images for training purposes. The results show that the increase in number of epochs resulted in better classification accuracy. The proposed system generates the character Tom’s cartoons which are novel and we have validated the same by applying Colton’s creativity benchmark.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Li, X., Zhang, W., Shen, T., Mei, T.: Everyone is a cartoonist: selfie cartoonization with attentive adversarial networks (2019)

    Google Scholar 

  2. Magenta. magenta.tensorflow.org/

  3. Gatys, L., Ecker, A., Bethge, M.: Image style transfer using convolutional neural networks. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 2414–2423 (2016)

    Google Scholar 

  4. Johnson, J., Alahi, A., Fei-Fei, L.: Perceptual losses for real-time style transfer and super-resolution. In: Leibe, B., Matas, J., Sebe, N., Welling, M. (eds.) ECCV 2016. LNCS, vol. 9906, pp. 694–711. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46475-6_43

    Chapter  Google Scholar 

  5. Xu, T., Zhang, P., Huang, H., Gan, Z., Huang, X., He, X.: AttnGAN: fine-grained text to image generation with attentional generative adversarial networks. arxiv.org/abs/1711.10485 (2017)

  6. Liu, Z., Gao, F., Wang, Y.: A generative adversarial network for AI-aided chair design. In: 2019 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR) (2019)

    Google Scholar 

  7. Goodfellow, I., et al.: Generative adversarial nets. Adv. Neural Inf. Process. Syst. 27, 2672–2680 (2014)

    Google Scholar 

  8. Dong, G., Liu, H.: Global receptive-based neural network for target recognition in SAR images. IEEE Trans. Cybern., 1–14 (2019)

    Google Scholar 

  9. Glorot, X., Bordes, A., Bengio, Y.: Deep sparse rectifier neural networks. In: AISTATS 2011 (2011)

    Google Scholar 

  10. Jarrett, K., Kavukcuoglu, K., Ranzato, M., LeCun, Y.: What is the best multi-stage architecture for object recognition. In: IEEE Proceedings of the International Conference on Computer Vision (ICCV 2009), pp. 2146–2153 (2009)

    Google Scholar 

  11. Goodfellow, I., Warde-Farley, D., Mirza, M., Courville, A., Bengio, Y.: Maxout networks. In: ICML 2013 (2013)

    Google Scholar 

  12. Hinton, G., Srivastava, E., Krizhevsky, N., Sutskever, A., Salakhutdinov, R.: Improving neural networks by preventing co-adaptation of feature detectors. Technical report. arXiv:1207.0580 (2012)

  13. Radford, A., Metz, L., Chintala, S.: Unsupervised representation learning with deep convolutional generative adversarial networks. arXiv preprint arXiv:1511.06434 (2015)

  14. Ha, D., Eck, D.: Neural representation of sketch drawings. arxiv.org/abs/1704.03477 (2017)

  15. Kingma, D.P., Welling, M.: An introduction to variational autoencoders. arXiv:1906.02691v3. Accessed 11 Dec 2019

  16. Kingma, D., Welling, M.: Auto-encoding variational Bayes. ArXiv e-prints, December 2013 (2013)

    Google Scholar 

  17. Chen, Y., Lai, Y., Liu, Y.: CartoonGAN: generative adversarial networks for photo cartoonization. In: IEEE/CVF Conference on Computer Vision and Pattern Recognition (2018)

    Google Scholar 

  18. Introduction Generative Adversarial Networks Google Developers. Google. developers.google.com/machine-learning/gan/

  19. Colton, S.: Creativity versus the perception of creativity in computational systems. In: Proceedings of the AAAI Spring Symposium on Creative Systems (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Amit Gawade .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gawade, A., Pandharkar, R., Deolekar, S. (2020). GANTOON: Creative Cartoons Using Generative Adversarial Network. In: Badica, C., Liatsis, P., Kharb, L., Chahal, D. (eds) Information, Communication and Computing Technology. ICICCT 2020. Communications in Computer and Information Science, vol 1170. Springer, Singapore. https://doi.org/10.1007/978-981-15-9671-1_19

Download citation

  • DOI: https://doi.org/10.1007/978-981-15-9671-1_19

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-15-9670-4

  • Online ISBN: 978-981-15-9671-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics