Skip to main content
Log in

Collaborative virtual environments: An introductory review of issues and systems

  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

A Collaborative Virtual Environment or CVE is a distributed, virtual reality that is designed to support collaborative activities. As such, CVEs provide a potentially infinite, graphically realised digital landscape within which multiple users can interact with each other and with simple or complex data representations. CVEs are increasingly being used to support collaborative work between geographically separated and between collocated collaborators. CVEs vary in the sophistication of the data and embodiment representations employed and in the level of interactivity supported. It is clear that systems which are intended to support collaborative activities should be designed with explicit consideration of the tasks to be achieved and the intended users' social and cognitive characteristics. In this paper, we detail a number of existing systems and applications, but first discuss the nature of collaborative and cooperative work activities and consider the place of virtual reality systems in supporting such collaborative work. Following this, we discuss some future research directions.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Benford S, Greenhalgh C, Snowdon D, Bullock A. Staging a Public Poetry Performance in a Collaborative Virtual Environment. In Proceedings of the 5th European Conference on Computer Supported Cooperative Work (ECSCW'97) Lancaster, UK Kluwer Academic Publishers. September, 1997.

    Google Scholar 

  2. Newman WM, Lamming MG. Interactive System Design. Addison Wesley Publishing, Wokingham 1995.

    Google Scholar 

  3. Norman DA. The Psychology of Everyday Things. Basic Books, New York 1988.

    Google Scholar 

  4. Rodden T, Mariani J, Blair G. Supporting Cooperative Applications, International Journal of Computer Supported Cooperative Work (CSCW). Kluwer 1992. 1(1–2).

  5. Moran T, Anderson RJ. The workaday world as a paradigm for CSCW design. In Proceedings of CSCW'90, Los Angeles, California, ACM: New York, October 1990.

    Google Scholar 

  6. Heath C, Luff P. Collaborative activity and technological design: task coordination in London Underground control rooms. In L. Bannon, M. Robinson and K. Schmidt (Eds), Proceedings of ECSCW'91, Kluwer: Dordrecht 1991.

    Google Scholar 

  7. Engeström Y, Middleton D. Cognition and Communication at Work. Cambridge University Press, New York 1996.

    Google Scholar 

  8. Lyytinen K, Maaranen P, Knuuttila J. Groups are not always the same. In Computer-Supported Cooperative Work (CSCW) 1994; 2:261–284.

    Article  Google Scholar 

  9. Bellotti V, Rogers Y. From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing. In Proceedings CHI'97, ACM Conference on Human Factors in Computing. Atlanta Georgia, USA, 1997.

    Google Scholar 

  10. Harper R. Gatherers of Information: The Mission Process at the International Monetary Fund. In Proceedings of 5th European Conference on Computer Supported Cooperative Work (ECSCW'97). Lancaster, UK Kluwer Academic Publishers. September. 1997.

    Google Scholar 

  11. Heath C, Luff P. Convergent activities: Line control and passenger information on the London Underground. In Engestrom, Y. and Middleton, D. (eds) Cognition and Communication at Work. Cambridge University Press, New York 1996.

    Google Scholar 

  12. Hutchins E, Klausen T. Distributed cognition in an airline cockpit. In Engestrom, Y. and Middleton, D. Cognition and Communication at Work. Cambridge University Press, New York 1996.

    Google Scholar 

  13. Suchman L. Constituting shared workspaces. In Engestrîm, Y. and Middleton, D. (eds) Cognition and Communication at Work. Cambridge University Press, New York 1996.

    Google Scholar 

  14. Greenhalgh C. Analysing movement and world transition in virtual reality teleconferencing. In Proceedings of 5th European Conference on Computer Supported Cooperative Work (ECSCW'97), Lancaster, UK Kluwer Academic Publishers 1997.

    Google Scholar 

  15. Smith G. Cooperative Virtual Environments: lessons from 2D multi user interfaces. In Proceedings of Computer Supported Collaborative Work 1996 (CSCW'96). Boston, Massachusetts, USA. November 16–20, 1996, 390–398.

  16. Gaver WW. The Affordances of Media Spaces for Collaboration. In Proceedings of CSCW 92 1992.

  17. Dix A. Computer Supported Cooperative Work: A framework. In D. Rosenberg and C. Hutchinson (Eds) Design Issues in CSCW. Springer-Verlag, Berlin 1994.

    Google Scholar 

  18. Dourish P, Bellotti V. Awareness and Collaboration in Shared Workspaces. In Proceedings of CSCW'92, ACM Press. November, 1992.

  19. Slater M, Usoh M, Steed A. Depth of Presence in Virtual Environments. Presence 1994; 3:130–144.

    Google Scholar 

  20. Kendon A. Behavioural Foundations for the Process of Frame Attunement in Face-to-Face Interaction. In Ginsburg GP, Brennan M and von Cranach M. (Eds) Conducting Interaction. European Monographs in Social Psychology 35, Cambridge University Press 1990.

  21. Buxton W, Moran T. EuroPARC's integrated interactive intermedia facility (iiif): Early experiences. In Proceedings of the IFIP WG8.4 Conference on Multi-User Interfaces and Applications, Herakleion, Crete, September 1990.

    Google Scholar 

  22. Wardhaugh R. How Conversation Works. Basil Blackwell, USA 1985.

    Google Scholar 

  23. Hewstone M, Stroebe W, Codol J, Stephenson GM. Introduction to Social Psychology. Basil Blackwell, Oxford, UK 1988.

    Google Scholar 

  24. Baecker RM. Readings in Groupware and Computer Supported Cooperative Work. Morgan Kaufman 1993.

  25. Bannon LJ. CSCW: An Initial Exploration. In Scandinavian Journal of Information Systems, 1993; 5:3–24.

    Google Scholar 

  26. Johansen R. Groupware: computer support for business teams. Free Press, New York 1988.

    Google Scholar 

  27. Kraemer KL, King JL. Computer-Based Systems for Cooperative Work and Group Decision Making. ACM Computing Surveys 1988; 20(2):115–146.

    Article  Google Scholar 

  28. Bowers J. The Politics of Formalism. In M. Lea (Ed). Contexts of Computer Mediated Communication. Harvester Wheatsheaf, New York, 1992: 232–261.

    Google Scholar 

  29. Grinter R. Doing Software Development: Occasions for Automation and Formalisation. In Proceedings of ECSCW'97, Lancaster, Kluwer: Dordrecht 1997.

    Google Scholar 

  30. Button G, Sharrock W. Occasioned Practices in the Work of Software Engineers. In J. Goguen and M. Jirotka (Eds) Requirements Engineering. Academic Press Ltd. London, UK 1994; 217–240.

    Google Scholar 

  31. Cicognani A. On the linguistic nature of cyberspace and virtual communities. Virtual Reality 3:16–24.

  32. Hand C, Lingard S, Skipper M. A collaborative environment for role-playing in object space. Virtual Reality 3:49–58.

  33. Grudin J, Poltrock SE. 1996 CSCW; Groupware and Workflow: Experiences, State-of-the art and future trends. CHI 96 One Day tutorial, CHI 96, Vancouver, BC 1996.

    Google Scholar 

  34. Curtis P, Nichols D. MUDs Grow Up: Social Virtual Reality in the Real World, Proceedings of the Third International Conference on Cyberspace, Austin, TX. 1993.

  35. Tennison J, Churchill EF. Individual and Collaborative Information Retrieval in Virtual Environments. Web site: http://www.psyc.nott.ac.uk/aigr/papers/IR_in_VEs/IR_in_Ves.html. 1996.

  36. Tromp JG. Results of two surveys about Spatial Perception and Navigation of a Text-Based Spatial Interface, [WWW document]. URL http://www.cms.dmu.ac.uk/∼cph/VR/JolaPaper/jola.html. 1993.

  37. The Palace Inc. Virtual World Chat Software, http://www.thepalace.com. 1997.

  38. Adams L, Toomey L, Churchill EF. Meetings in a Virtual Space: Creating a Digital Document. In Proceedings of HICCS 98, Hawaii, January 1998.

  39. Bersot O, El Guedj P-O, Godéreaux C, Nugues P. A conversational agent to help navigation and collaboration in virtual worlds. Virtual Reality 3:71–82.

  40. Waters RC, Anderson DB, Barrus JW. Brogan DC, Cascy MA, McKeown SG, et al. Diamond Park and Spline: A Social Virtual Reality System with 3D Animation, Spoken Interaction, and Runtime Modifiability. In Presence: Teleoperators and Virtual Environments, MIT Press, August 1997; 6(4).

  41. Benford SD, Bowers JM, Fahlen LE, Mariani J, Rodden TR. Supporting Co-operative Work in Virtual Environments. In The Computer Journal, Oxford University Press, 1994; 37.

  42. Barwise J, Hammer E. Diagrams and the Concept of Logical System. In D. Gabbay (Ed) What is a Logical System? UK: Oxford University Press 1995.

    Google Scholar 

  43. Freska C. Qualitative Spatial Reasoning. In D. M. Mark and A.U. Frank. Cognitive and Linguistic Aspects of Geographic Space, NATO ASI Series D. 1991; 361–372.

  44. Giddens A. The Constitution of Society. Polity, Cambridge 1984.

    Google Scholar 

  45. Haarslev V. Formal Semanctics of Visual Languages Using Spatial Reasoning. In V. Haarslev (Ed) Proceedings of 11th IEEE Symposium on Visual Languages, 1995; 156–163.

  46. Werlen B. Society, Action and Space. An Alternative Human Geography. Routledge: London and New York 1993.

    Google Scholar 

  47. Goffman E. Interaction Ritual. Allen Lane, London 1972.

    Google Scholar 

  48. Damer B. Interacting and Designing in Virtual Worlds on the Internet. BayCHI Tutorial, July 31st, 1997.

  49. Tang J, Minneman SL. VideoDraw: A video interface for collaborative drawing. In Proceedings of CHI'90, Seattle, Washington. ACM: New York, 1990; 313–200.

    Google Scholar 

  50. Ishii H, Kobayashi M. Clearboard: A seamless medium for shared drawing and conversation with eye contact. In Proceedings of CHI'92, Monterey, California. ACM: New York, 1992; 525–532.

    Google Scholar 

  51. Gust P. Shared X: X in a distributed group work environment, 2nd annual X conference, 1988, MIT, Boston, USA

    Google Scholar 

  52. Benford SD, Bowers JM, Fahlén LE, Greenhalgh CM, Snowdon DN. Embodiments, Avatars, Clones and Agents for Multi-user, Multi-sensory Virtual Worlds. In Multi-media Systems, 1997; 5:93–104.

    Article  Google Scholar 

  53. Greenhalgh C, Benford S. MASSIVE: A Virtual Reality System for Tele-conferencing. In ACM Transactions on Computer Human Interfaces (TOCHI), 2(3), ACM Press September 1995; 239–261.

    Article  Google Scholar 

  54. Laurel B, Strickland R. Placeholder. http://www.wmin.ac.uk/media/VD/Placeholder.html. 1994.

  55. Snowdon D, Greenhalgh C, Benford S, Bullock A, Brown. C., A Review of Distributed Architectures for Networked Virtual Reality. Virtual Reality: Research, Development and Applications 1996; 21.

  56. Hagsand O. Interactive Multi-user VEs in the DIVE System, IEEE Multimedia, 1996; 3:30–39.

    Article  Google Scholar 

  57. Ousterhout J K. Tcl and the Tk Toolkit, Addison-Wesley. 1994.

  58. Benford S, Snowdon D, Greenhalgh C, Ingram R, Knox I. VR-VIBE: A Virtual Environment for Cooperative Information Retrieval. In Computer Graphics Forum (Proceedings Eurographics'95), 14(2), Post and Gîbel eds., Blackwell, 1995; 349–360.

    Article  Google Scholar 

  59. Churchill EF, Snowdon D, Benford S, Dhanda P. Using VR-VIBE; browsing and searching for documents in 3D space. In Smith, MJ, Salvendy, G. and Koubek, RJ. (Eds) Advances in Human Factors/Ergonomics 21B; Design of Computing Systems: Social and Ergonomic Considerations. Proceedings of HCI International., San Francisco, August 1997.

  60. Benford SD, Fahlén L.A spatial model of interaction in virtual environments, In Proceedings of Third European Conference on Computer Supported Cooperative Work (ECSCW'93), Milan, Italy, September 1993.

  61. Benford S, Snowdon D, Brown C, Reynard G, Ingram R. The populated web: Browsing, Searching and Inhabiting the WWW Using Collaborative Virtual Environments. In Proceedings of Interact'97 — the 6th IFIP Conference on Human Computer Interaction incorporating OZCHI97 and APCHI97, Sydney, Australia. July, 1997.

  62. Snowdon D, West AJ. AVIARY: Design issues for future large-scale Virtual Environments. In MIT Presence, 1994; 3(4).

  63. Churchill EF, Benford S, Mann S. Collaboration in Virtual Environments. Internal Technical Report, Cognitive Ergonomics Group, Department of Psychology, University of Nottingham, Nottingham, UK. 1996.

    Google Scholar 

  64. Zyda MJ, Pratt DR, Falby JS, Lombardo C, Kelleher KM. The Software Required for Computer Generation of Virtual Environments. In Presence. 1993; 2:130–140.

    Google Scholar 

  65. Institute of Electrical and Electronic Engineers. Standard for Information Technology Protocols for Distributed Interactive Simulation, International Standard ANSI/IEEE 1278–1993.

  66. Reynard G, Benford S. Vivid: A symbiosis between virtual reality and video conferencing. UKERNA Video Conferencing workshop, May 1996, Nottingham University, 101–113.

  67. Bly Sara A, Harrison SR, Irwin Susan. Media Spaces: Bringing People Together in a Video, Audio and Computing Environment. Communications of the ACM 36 (1) 193:28–47.

  68. Billinghurst M, Weghorst S, Furness III T. Shared space: an augmented reality approach for computer supported collaborative work. Virtual Reality 3:25–36.

  69. Bolzoni M, Riva G, Melis L. Interacting with people and objects in virtual environments. Metaphors for User Centred Design. In Proceedings of CVE 96 Workshop on Collaborative Virtual Environments, 19–20 September, 1996.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to E. F. Churchill.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Churchill, E.F., Snowdon, D. Collaborative virtual environments: An introductory review of issues and systems. Virtual Reality 3, 3–15 (1998). https://doi.org/10.1007/BF01409793

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF01409793

Keywords

Navigation