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Should I remember more than you? Best responses to factored strategies

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Abstract

In this paper we offer a new, unifying approach to modeling strategies of bounded complexity. In our model, the strategy of a player in a game does not directly map the set H of histories to the set of her actions. Instead, the player’s perception of H is represented by a map \(\varphi :H \rightarrow X,\) where X reflects the “cognitive complexity” of the player, and the strategy chooses its mixed action at history h as a function of \(\varphi (h)\). In this case we say that \(\varphi \) is a factor of a strategy and that the strategy is \(\varphi \)-factored. Stationary strategies, strategies played by finite automata, and strategies with bounded recall are the most prominent examples of factored strategies in multistage games. A factor \(\varphi \) is recursive if its value at history \(h'\) that follows history h is a function of \(\varphi (h)\) and the incremental information \(h'\setminus h\). For example, in a repeated game with perfect monitoring, a factor \(\varphi \) is recursive if its value \(\varphi (a_1,\ldots ,a_t)\) on a finite string of action profiles \((a_1,\ldots ,a_t)\) is a function of \(\varphi (a_1,\ldots ,a_{t-1})\) and \(a_t\).We prove that in a discounted infinitely repeated game and (more generally) in a stochastic game with finitely many actions and perfect monitoring, if the factor \(\varphi \) is recursive, then for every profile of \(\varphi \)-factored strategies there is a pure \(\varphi \)-factored strategy that is a best reply, and if the stochastic game has finitely many states and actions and the factor \(\varphi \) has a finite range then there is a pure \(\varphi \)-factored strategy that is a best reply in all the discounted games with a sufficiently large discount factor.

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Notes

  1. Partitions of the space of histories have already been used for other purposes in the theory of Markovian strategies, Maskin and Tirole (2001).

  2. The assumption of countably many states is not essential here. The result holds also for stochastic games with a continuum of states and some measurability assumptions. For simplicity, and in particular to avoid the need to spell out the needed measurability assumptions, we assume countably many states.

  3. The existence of a factor with a finite range implies that the stochastic game has finitely many states.

  4. The existence of such a strategy \(\sigma ^2\) is guaranteed by Theorem 4.2.

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Correspondence to René Levínský.

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René Levínský: Research was supported by GAČR Grant 17-19672S and by the Ministry of Education, Youth and Sports of the Czech Republic through the project \(SHARE-CZ+ (CZ.02.1.01/0.0/0.0/16\_013/0001740)\). Abraham Neyman: Research was supported in part by Israel Science Foundation grant 1123/06. Miroslav Zelený: Research was supported by MSM research project 0021620839 financed by MSMT and GAČR Grant 17-19672S.

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Levínský, R., Neyman, A. & Zelený, M. Should I remember more than you? Best responses to factored strategies. Int J Game Theory 49, 1105–1124 (2020). https://doi.org/10.1007/s00182-020-00733-1

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