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Introduction to Blender 3.0

Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

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  • © 2022

Overview

  • One of the first books on Blender 3.0

  • A complete guide to understanding how to move in the latest Blender interface

  • Includes introduction to other open source software that can be used with Blender

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Table of contents (6 chapters)

Keywords

About this book

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.


On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.




What You Will Learn
  • Create objects and architectural buildings with different techniques of 3D modeling
  • Master creating an environment for your objects and how to light them
  • Determine how to create node materials and assign them to your Blender objects
  • Pick up UV unwrapping and texture painting
  • Get closer to painting and drawing in Blender
  • Render your scenes and create stunning videos





Who This Book Is For


Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

Authors and Affiliations

  • Milano, Italy

    Gianpiero Moioli

About the author

Gianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008.

Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.

Bibliographic Information

  • Book Title: Introduction to Blender 3.0

  • Book Subtitle: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

  • Authors: Gianpiero Moioli

  • DOI: https://doi.org/10.1007/978-1-4842-7954-0

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Gianpiero Moioli 2022

  • Softcover ISBN: 978-1-4842-7953-3Published: 03 March 2022

  • eBook ISBN: 978-1-4842-7954-0Published: 02 March 2022

  • Edition Number: 1

  • Number of Pages: XVII, 466

  • Number of Illustrations: 3 b/w illustrations, 260 illustrations in colour

  • Topics: Computer Graphics

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