Overview
- Examines the techniques of potential games and their significant role in radio resource management
- Introduces novel properties and useful results in the methodologies for identification and formulation of potential games
- Surveys applications of potential games to existing systems such as OFDMA 3G/4G/WiFi networks and next-generation systems including cognitive radios and dynamic spectrum access networks
- Includes supplementary material: sn.pub/extras
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Table of contents (5 chapters)
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Theory
Keywords
About this book
The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. After proposing a unifying mathematical framework for the identification of potential games, the text surveys existing applications of this technique within wireless communications and networking problems found in OFDMA 3G/4G/WiFi networks, as well as next-generation systems such as cognitive radios and dynamic spectrum access networks.
Professionals interested in understanding the theoretical aspect of this specialized field will find Potential Game Theory a valuable resource, as will advanced-level engineering students. It paves the way for extensive and rigorous research exploration on a topic whose capacity for practical applications is vast but not yet fully exploited.
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Authors and Affiliations
Bibliographic Information
Book Title: Potential Game Theory
Book Subtitle: Applications in Radio Resource Allocation
Authors: Quang Duy Lã, Yong Huat Chew, Boon-Hee Soong
DOI: https://doi.org/10.1007/978-3-319-30869-2
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Hardcover ISBN: 978-3-319-30867-8Published: 06 June 2016
Softcover ISBN: 978-3-319-80903-8Published: 30 May 2018
eBook ISBN: 978-3-319-30869-2Published: 26 May 2016
Edition Number: 1
Number of Pages: XVIII, 158
Number of Illustrations: 24 b/w illustrations, 25 illustrations in colour
Topics: Communications Engineering, Networks, Game Theory, Computer Communication Networks