Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5660)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (20 chapters)
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Papers from GDTW 2008
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Papers from Cyberworlds 2008
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Regular Papers
Keywords
About this book
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
Editors and Affiliations
Bibliographic Information
Book Title: Transactions on Edutainment II
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-03270-7
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-03269-1Published: 30 July 2009
eBook ISBN: 978-3-642-03270-7Published: 28 July 2009
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 313
Topics: Educational Technology, Computer Engineering, Computer Applications, Computers and Education, User Interfaces and Human Computer Interaction, Multimedia Information Systems