Overview
First book to combine a theoretical and empirical analysis of location-based games, from their emergence in the early 2000s through to their current commercial and publicly-funded iterations
Provides unique insights that contribute to scholarly debates around location-based games and the broader transformation of everyday urban life by digital technologies and platforms
Offers a key intervention into the scholarship on location-based and location-aware technologies in public space
Provides an up-to-date, critical account of current developments in the field of location-based game design and location-aware devices more generally
Analyses implications for policymakers and designers of location-based games, providing recommendations and a framework for their future development
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Table of contents (8 chapters)
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Discourses and Ideologies
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The App Ecology
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City-Funded Location-Based Games
Keywords
About this book
Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance.
By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.
Reviews
“In this extraordinarily well-written book, Dale Leorke offers a thoughtful and exhaustive analysis of the convergence of technology, space, and games. In Location-Based Gaming, Leorke is able to identify the arguments that have gone unquestioned in the 15 years that location-based games have been actively played. By pinpointing the assumptions in scholarship and the popular imaginary about the seeming transformative power of place-based games, Leorke skillfully and deeply analyzes the consequences of these assumptions. This book will change the way that scholarship on mobile media and games is understood and researched.” ( Jason Farman, Associate Professor and Director, Design Cultures & Creativity, University of Maryland, USA)
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Location-Based Gaming
Book Subtitle: Play in Public Space
Authors: Dale Leorke
DOI: https://doi.org/10.1007/978-981-13-0683-9
Publisher: Palgrave Macmillan Singapore
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2019
Hardcover ISBN: 978-981-13-0682-2Published: 12 July 2018
Softcover ISBN: 978-981-13-4478-7Published: 01 February 2019
eBook ISBN: 978-981-13-0683-9Published: 29 June 2018
Edition Number: 1
Number of Pages: XII, 266
Number of Illustrations: 26 b/w illustrations
Topics: Human Geography, Game Development, Culture and Technology, Urban Studies/Sociology, Science and Technology Studies, Digital/New Media