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Technologies and Considerations for Developing Internet and Multiplayer Computer Games: A Tutorial

  • Conference paper
Parallel and Distributed Processing and Applications (ISPA 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3758))

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Abstract

Games are universal and probably as old as humankind. Today the development of computer technology, especially the development of fast networks and the Internet, brings games a faster growth than ever before. Game design and development is now a fast-growing entertainment field, with a lot to offer professionally and creatively. In fact, from IT professional’s point of view, creating computer games provides us with all the usual technical challenges associated with software development, such as requirement analysis, architectural design, rapid prototyping, HCI, parallel and distributed processing, code reuse, programming, performance evaluation, testing and maintenance. It also provides challenges on other exciting aspects, such as storyboarding, screenplays, illustration, animation, sound effects, music, and social impact. By developing a computer game from start to finish, one would be able to acquire multi-disciplinary knowledge to become an IT professional for the modern era.

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© 2005 Springer-Verlag Berlin Heidelberg

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Zhou, W. (2005). Technologies and Considerations for Developing Internet and Multiplayer Computer Games: A Tutorial. In: Pan, Y., Chen, D., Guo, M., Cao, J., Dongarra, J. (eds) Parallel and Distributed Processing and Applications. ISPA 2005. Lecture Notes in Computer Science, vol 3758. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11576235_4

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  • DOI: https://doi.org/10.1007/11576235_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29769-7

  • Online ISBN: 978-3-540-32100-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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