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Virtual Object Placement in Video for Augmented Reality

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Advances in Multimedia Information Processing - PCM 2005 (PCM 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3767))

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Abstract

This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications.

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© 2005 Springer-Verlag Berlin Heidelberg

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Park, JS., Sung, M.Y., Noh, SR. (2005). Virtual Object Placement in Video for Augmented Reality. In: Ho, YS., Kim, H.J. (eds) Advances in Multimedia Information Processing - PCM 2005. PCM 2005. Lecture Notes in Computer Science, vol 3767. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11581772_2

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  • DOI: https://doi.org/10.1007/11581772_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30027-4

  • Online ISBN: 978-3-540-32130-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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