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Abstract

By use of a dance game, and after much input and advice from thirteen year old design consultants, we teach Java programming in a way that will interest middle school girls – a critical age group for addressing gender inequity in programming.

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© 2005 Springer-Verlag Berlin Heidelberg

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Perlin, K., Flanagan, M., Hollingshead, A. (2005). The Rapunsel Project. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_29

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  • DOI: https://doi.org/10.1007/11590361_29

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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