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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

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Abstract

This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior control at will without giving up the richness provided by emotions. This architecture, together with a progressive specification process for its application, have been used successfully to model 3D intelligent virtual actors for virtual storytelling.

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© 2005 Springer-Verlag Berlin Heidelberg

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Imbert, R., de Antonio, A. (2005). An Emotional Architecture for Virtual Characters. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_7

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  • DOI: https://doi.org/10.1007/11590361_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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