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Teaching Agent Systems’ Design Using 3D Interactive Computer Games

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

In this paper, we introduce UTBot, a virtual agent platform for teaching agent systems’ design. UTBot implements a client for the Unreal Tournament game server and Gamebots system. It provides students with the basic functionality required to start developing their own intelligent virtual agents to play autonomously UT games. UTBot includes a generic agent architecture, CAA (Context-sensitive Agent Architecture), a domain-specific world model, a visualization tool, several basic strategies (represented by internal modes and internal behaviors), and skills (represented by external behaviors). The CAA architecture can support complex long-term behaviors as well as reactive short-term behaviors. It also realizes high context-sensitivity of behaviors. We also discuss our experience using UTBot as a pedagogical tool for teaching agent systems’ design in undergraduate Artificial Intelligence course.

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References

  1. Adobbati, R., Marshall, A.N., Scholer, A., Tejada, S., Kaminka, G.A., Schaffer, S., Sollitto, C.: GameBots: A 3D Virtual World Test Bed for Multiagent Research. In: Proceedings of the 2nd International Workshop on Infrastructure for Agents, MAS, and Scable MAS (2001)

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© 2006 Springer-Verlag Berlin Heidelberg

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Kim, IC. (2006). Teaching Agent Systems’ Design Using 3D Interactive Computer Games. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_68

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  • DOI: https://doi.org/10.1007/11736639_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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