Abstract
The role of the Customer/Product Owner in an Agile project is challenging. While much has been written about the Customer practices that address the interface with the Developers, a vital area of the product development process lies beyond that boundary in the business and product management domains.
Customers are faced with many tough questions: Are the stories supporting the real business goals? Do the release plans address the needs of all of my users? How can I determine the value and priority of the stories? How can I turn high-level business and product strategies into stories and release plans? How can I make sure that I’m using my Developers’ time to produce the most business value?
In this tutorial we will explore some specific Agile solutions that we’ve successfully applied to the business side of real-world projects in concert with XP. Through a combination of light lecture, hands-on exercises, and group discussions, tutorial participants will learn new techniques and practices to introduce and apply to their projects.
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© 2002 Springer-Verlag Berlin Heidelberg
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Hodgetts, P. (2002). Beyond the Customer: Agile Business Practices for XP. In: Wells, D., Williams, L. (eds) Extreme Programming and Agile Methods — XP/Agile Universe 2002. XP/Agile Universe 2002. Lecture Notes in Computer Science, vol 2418. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45672-4_34
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DOI: https://doi.org/10.1007/3-540-45672-4_34
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