Abstract
This penultimate chapter brings together a few topics that you may need to consider if you are going to build more complex simulations. When building such simulations there are likely to be other considerations besides just the physics. Specifically, this chapter focuses on issues that crop up in the following common scenarios: if you are building simulations in 3D, if you want your simulation to be a scale model of a real system, or if accuracy is particularly important.
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© 2011 Dev Ramtal and Adrian Dobre
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Ramtal, D., Dobre, A. (2011). Other Technical Issues. In: The Essential Guide to Physics for Flash Games, Animation, and Simulations. Apress. https://doi.org/10.1007/978-1-4302-3675-7_15
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DOI: https://doi.org/10.1007/978-1-4302-3675-7_15
Publisher Name: Apress
Print ISBN: 978-1-4302-3674-0
Online ISBN: 978-1-4302-3675-7
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