Skip to main content
  • 712 Accesses

Abstract

This penultimate chapter brings together a few topics that you may need to consider if you are going to build more complex simulations. When building such simulations there are likely to be other considerations besides just the physics. Specifically, this chapter focuses on issues that crop up in the following common scenarios: if you are building simulations in 3D, if you want your simulation to be a scale model of a real system, or if accuracy is particularly important.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Dev Ramtal and Adrian Dobre

About this chapter

Cite this chapter

Ramtal, D., Dobre, A. (2011). Other Technical Issues. In: The Essential Guide to Physics for Flash Games, Animation, and Simulations. Apress. https://doi.org/10.1007/978-1-4302-3675-7_15

Download citation

Publish with us

Policies and ethics