Abstract
Junebud, is a game development studio employing around 20 people and focused on digitally distributed, low threshold MMOs both for browsers and mobile phones. Junebud’s business model revolves around digital distribution and free-to-play games, a couple of examples are: Milmo (Aeria Games, 2011) a browser game that blends 3D platform gaming with Action Adventure and RPG elements, and Tuff Tanks (Aeria Games, 2012) a turn-based action MMO for Ipad and Iphone.
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© 2013 Springer-Verlag London
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Canossa, A. (2013). Interview with Ola Holmdahl and Ivan Garde from Junebud. In: Seif El-Nasr, M., Drachen, A., Canossa, A. (eds) Game Analytics. Springer, London. https://doi.org/10.1007/978-1-4471-4769-5_30
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DOI: https://doi.org/10.1007/978-1-4471-4769-5_30
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