Abstract
We saw the chaos game in Chapter 2, where it was introduced first as a means of generating an image of the attractor of an IFS in R2. In this chapter, we will see several other things one can do with the chaos game. First we will modify the chaos game to obtain a way of generating approximations of the invariant function for an IFSM (see Chapter 3 for the basic properties and results about an IFS on functions). Our modification is inspired by work of Berger [21, 22, 23], who constructed a chaos game for generating the graph of a wavelet.
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© 2012 Springer Science+Business Media, LLC
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Kunze, H., Torre, D.L., Mendivil, F., Vrscay, E.R. (2012). The Chaos Game. In: Fractal-Based Methods in Analysis. Springer, Boston, MA. https://doi.org/10.1007/978-1-4614-1891-7_6
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DOI: https://doi.org/10.1007/978-1-4614-1891-7_6
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Publisher Name: Springer, Boston, MA
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Online ISBN: 978-1-4614-1891-7
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