Abstract
In this book, we are going to learn how to create an Augmented Reality (or AR) Game using the game development software from Unity (Unity3D 2018 or, more commonly, Unity). In this chapter, we will go through the process of downloading and installing Unity and learn about some of the tools that Unity provides. We will also install an existing AR project from the Unity Asset Store and explore some of the features of this game. In Chapter 2, we will install the ARKit and provide an overview of the Unity user interface. In chapter 3, we will start using the Unity ARKit and use some of the key functions. I will also provide a basic overview of visual inertial odometry and what this means for creating AR projects. We will make a basic scene to use and test Unity ARKit. In Chapter 4, we will use some of the more advanced functions in Unity ARKit such as hit testing and lighting an AR scene. Finally, in Chapter 5, we will put this all together and make an AR game using the Unity ARKit.
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© 2019 Allan Fowler
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Fowler, A. (2019). Introduction. In: Beginning iOS AR Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3618-5_1
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DOI: https://doi.org/10.1007/978-1-4842-3618-5_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3617-8
Online ISBN: 978-1-4842-3618-5
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