Abstract
Now that we know how to figure out how fast our shaders are being computed in a frame, the next step is to learn how we can make them go even faster. Optimizing shaders is probably my favorite part about writing them! It always feels like a puzzle, and I love the feedback loop of making an optimization, measuring how much of an impact that had, and then doing it all again.
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© 2019 Kyle Halladay
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Halladay, K. (2019). Optimizing Shaders. In: Practical Shader Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4457-9_14
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DOI: https://doi.org/10.1007/978-1-4842-4457-9_14
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4456-2
Online ISBN: 978-1-4842-4457-9
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