Skip to main content

A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications

  • Conference paper
  • First Online:
Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence (ISAmI2018 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 806))

Included in the following conference series:

  • 840 Accesses

Abstract

The use of virtual reality technology has become popular in modern theme parks across the world. Attractions using virtual reality technologies offer highly immersive experiences as if people are really staying in fictional worlds that the theme parks like to create. Haptic feedback is an important piece in virtual reality, where it can increase the immersion and enjoyment, but most virtual reality attractions in theme parks do not offer enough haptic feedback. In this paper, we present HapticDaijya, which is a waist-worn robot capable of giving various haptic and tactile feedback on the torso, neck, face, arms and hands. We present the design and implementation of HapticDaijya. Then, we show a user study and analyze the results for investigating its feasibility. Also, we present preliminary evaluation results that gauged the user’s accuracy in distinguishing the locations of taps applied on the chest, as well as general usability and user acceptance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://vrzone-pic.com/en/activity/koukaku.html.

  2. 2.

    https://vrzone-pic.com/en/activity/dragon.html.

  3. 3.

    https://disneyworld.disney.go.com/attractions/disney-springs/star-wars-secrets-empire/.

  4. 4.

    https://www.facebook.com/pages/VR-the-Repository-Universal-Orlando/1264916250217177.

  5. 5.

    http://trio-tech.com/products/vr-attraction/.

  6. 6.

    https://thewoweffect.com/products/hologate/.

  7. 7.

    https://www.vive.com/.

  8. 8.

    https://www.oculus.com/rift/.

  9. 9.

    http://tokyo-joypolis.com/attraction/1st/zerolatency/.

References

  1. Corley, A.M.: Tactile Gaming Vest Punches and Slices (2010). spectrum.ieee.org/automaton/robotics/robotics-software/tactile-gaming-vest-punches-and-slices. Accessed 12 Jan 2018

  2. EZ-Robot Inc. https://www.ez-robot.com/. Accessed 7 Jan 2018

  3. Ishizawa, F., Sakamoto, M., Nakajima T.: Extracting intermediate-level design knowledge for speculating digital–physical hybrid alternate reality experiences. Multimed. Tools Appl., 42 (2018). https://doi.org/10.1007/s11042-017-5595-8

    Article  Google Scholar 

  4. Jones, L.A., Nakamura, M., Lockyer, B.: Development of a tactile vest. In: Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, Haptic 2004 (2004)

    Google Scholar 

  5. Konishi, Y., Hanamitsu, N., Minamizawa, K., Outram, B., Mizuguchi, T., Sato, A.: Synesthesia suit: the full body immersive experience. In: Proceedings of the ACM SIGGRAPH 2016 VR Village (SIGGRAPH 2016), Article 20, 1 p. (2016)

    Google Scholar 

  6. Maiman, A.A., Roudaut, A.: Frozen suit: designing a changeable stiffness suit and its application to haptic games. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 2440–2448 (2017)

    Google Scholar 

  7. Roudaut, A., Rau, A., Sterz, C., Plauth, M., Lopes, P., Baudisch, P.: Gesture output: eyes-free output using a force ARAIG - multi-sensory VR feedback suit. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2013)

    Google Scholar 

  8. Sakamoto, M., Nakajima, T.: Gamifying intelligent daily environments through introducing fictionality. Int. J. Hybrid Inf. Technol. 7(4), 259–276 (2014)

    Article  Google Scholar 

  9. Sakamoto, M., Nakajima, T., Akioka, S.: Gamifying collective human behavior with gameful digital rhetoric. Multimed. Tools Appl. 76(10), 12539–12581 (2017)

    Article  Google Scholar 

  10. Wu, S.W., Fan, R.E., Wottowa, C.R., Fowler, E.G., Bisley, J.W., Grundfest, W.S., Culjat, M.O.: Torso-based tactile feedback system for patients with balance disorders. In: Proceedings of the International Symposium on Haptic 2010 (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tatsuo Nakajima .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Jiang, K., Piao, X., Al-Sada, M., Höglund, T., Ranade, S., Nakajima, T. (2019). A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications. In: Novais, P., et al. Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence. ISAmI2018 2018. Advances in Intelligent Systems and Computing, vol 806. Springer, Cham. https://doi.org/10.1007/978-3-030-01746-0_17

Download citation

Publish with us

Policies and ethics