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The Process of Co-creation in Information Systems Development: A Case Study of a Digital Game Development Project

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Advances in Information Systems Development

Part of the book series: Lecture Notes in Information Systems and Organisation ((LNISO,volume 34))

Abstract

This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.

A prior version of this paper has been published in the ISD2018 Proceedings (http://aisel.aisnet.org/isd2014/proceedings2018).

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Notes

  1. 1.

    For the remainder of the article we will refer to UNICEF (Pacific) as UNICEF (P); the Pacific Islands comprise the following 14 countries: Cook Islands, Fiji, Kiribati, Marshall Islands, Federated States of Micronesia, Nauru, Niue, Palau, Samoa, Solomon Islands, Tokelau, Tonga, Tuvalu, and Vanuatu.

  2. 2.

    The other framework was Zwass’ taxonomy for an integrated research perspective on co-creation [7].

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Correspondence to Karlheinz Kautz .

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Kautz, K., Bjerknes, G., Fisher, J., Jensen, T. (2019). The Process of Co-creation in Information Systems Development: A Case Study of a Digital Game Development Project. In: Andersson, B., Johansson, B., Barry, C., Lang, M., Linger, H., Schneider, C. (eds) Advances in Information Systems Development. Lecture Notes in Information Systems and Organisation, vol 34. Springer, Cham. https://doi.org/10.1007/978-3-030-22993-1_11

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  • DOI: https://doi.org/10.1007/978-3-030-22993-1_11

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