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The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity

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Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, Workshops (MIS4TEL 2019)

Abstract

The DoCENT project (Digital Creativity ENhanced in Teacher education) co-funded by the Erasmus+ programme of the European Union aims to enhance digital creativity in Initial Training Education (ITE) contexts. The paper shows one of the outputs of the project, namely the Serious Game developed as a role-playing game where the game proposes a natural and realistic interaction with the class and poses the user (i.e. the teacher or a generic tutor) in front of problematic situations for an immersion in a real classroom experience. In the paper the authors describe the prototypal DoCENT game and discuss about the model that includes five steps. In particular the focus in on the co-creation process in order to design the learning scenarios with the teachers and the real users of the Serious Game. In addition, the paper shows the methodology of the learning scenarios, the interaction of the players and the feedbacks derived from an adaptive tutoring system.

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Notes

  1. 1.

    https://ec.europa.eu/jrc/en/publication/eur-scientific-and-technical-research-reports/digcomp-21-digital-competence-framework-citizens-eight-proficiency-levels-and-examples-use.

  2. 2.

    European Commission. (2013). Supporting Teacher Educators for better learning outcomes. http://ec.europa.eu/education/policy/school/doc/support-teacher-educators_en.pdf.

  3. 3.

    www.docent-project.eu.

  4. 4.

    www.enact-game.eu.

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Acknowledgment

The DoCENT project (Digital Creativity ENhanced in Teacher education) is co-funded by the Erasmus+ programme of the European Union, in the call Key Activity 2 – Strategic Partnership and runs between October 2017 and September 2019.

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Correspondence to Raffaele Di Fuccio .

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Di Fuccio, R., Ferrara, F., Di Ferdinando, A. (2020). The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. In: Popescu, E., Belén Gil, A., Lancia, L., Simona Sica, L., Mavroudi, A. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, Workshops. MIS4TEL 2019. Advances in Intelligent Systems and Computing, vol 1008 . Springer, Cham. https://doi.org/10.1007/978-3-030-23884-1_13

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