Skip to main content

E-Sports Ban/Pick Prediction Based on Bi-LSTM Meta Learning Network

  • Conference paper
  • First Online:
Artificial Intelligence and Security (ICAIS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNSC,volume 11632))

Included in the following conference series:

Abstract

With the continuous development of e-sports, the application of data analysis in e-sports has been widely concerned. In this paper, we introduce the important process before the MOBA e-sports game: the bans and picks (BP). In order to solve the problem, we propose the improved meta-learning network structure. Our model uses Bi-LSTM as the controller to increase the link between past and future sequences. The modified cosine measure is used to replace the cosine measure to make the similarity determination more accurate. The simulation results show that the proposed structure has achieved good results in the e-sports BP prediction problem, and the accuracy rate is about 84%.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wang, Y., et al.: Analysis on the development status and prospect of China e-sports industry. Financ. Times 2018(18), 313 (2018)

    Google Scholar 

  2. Li, Q., et al.: Research on the key influencing factors of e-sports industry development in China. Beijing University of Posts and Telecommunications (2018)

    Google Scholar 

  3. Yang, B.: Six e-sports will be featured in Jakarta Asian games industry still needs regulation. 21st century business herald, 2018-05-15 (2017)

    Google Scholar 

  4. Ren, Y., et al.: Analysis of the winning factors of Chinese e-sports hero league in S5 season. Northwest Normal University (2016)

    Google Scholar 

  5. Rioult, F., et al.: Mining tracks of competitive video games. AASRI Procedia 8, 82–87 (2014)

    Article  Google Scholar 

  6. Andono, P.N., Kurniawan, N.B., Supriyanto, C.: DotA 2 bots win prediction using Naive Bayes based on AdaBoost algorithm. In: Proceedings of the 3rd International Conference on Communication and Information Processing, pp. 180–184. ACM (2017)

    Google Scholar 

  7. Chen, Z., et al.: Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games (2018). arXiv preprint: arXiv:1803.10402

  8. Summerville, A., Cook, M., Steenhuisen, B.: Draft-analysis of the ancients: predicting draft picks in DotA 2 using machine learning. In: Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (2016)

    Google Scholar 

  9. Zhu, Y.: Research on association rule algorithm and its application in e-sports. Guilin University of Electronic Science and Technology (2017)

    Google Scholar 

  10. Yu, C., Zhu, W., Li, L., et al.: Research on e-sports session identification. In: MATEC Web of Conferences. EDP Sciences, vol. 189, p. 10011 (2018)

    Article  Google Scholar 

  11. Li, L., Zhu, W., Yu, C., et al.: Esports analysis data acquisition algorithm based on convolutional neural network. In: MATEC Web of Conferences. EDP Sciences, vol. 189, p. 03003 (2018)

    Article  Google Scholar 

  12. Yu, C., Zhu, W.: Tactical analysis of MOBA games based on hotspot map of battlefield. Comput. Sci. 2018(S2), 149–151+175 (2018)

    Google Scholar 

  13. Lecun, Y., Bengio, Y., Hinton, G.: Deep learning. Nature 521(7553), 436 (2015)

    Article  Google Scholar 

  14. Levine, S., et al.: Learning hand-eye coordination for robotic grasping with deep learning and large-scale data collection. Int. J. Robot. Res. 37(4–5), 421–436 (2018)

    Article  Google Scholar 

  15. Cheng, J., Xu, R., Tang, X., Sheng, V.S., Cai, C.: An abnormal network flow feature sequence prediction approach for DDoS attacks detection in big data environment. CMC Comput. Mater. Contin. 55(1), 095–119 (2018)

    Google Scholar 

  16. Nie, Q., Xuba, X., Feng, L.Y., Zhang, B.: Defining embedding distortion for intra prediction mode-based video steganography. CMC Comput. Mater. Contin. 55(1), 059–070 (2018)

    Google Scholar 

  17. Li, H., et al.: An overview of feature representation and similarity measurement in time series data mining. Comput. Appl. Res. 30(05), 1285–1291 (2013)

    Google Scholar 

  18. Greff, K., Srivastava, R.K., Koutník, J., et al.: LSTM: a search space Odyssey. IEEE Trans. Neural Netw. Learn. Syst. 28(10), 2222–2232 (2016)

    Article  MathSciNet  Google Scholar 

  19. Santoro, A., Bartunov, S., Botvinick, M., et al.: One-shot learning with memory-augmented neural networks. In: Proceedings of the 33rd International Conference on Machine Learning. JMLR: W&CP, vol. 48 (2016)

    Google Scholar 

Download references

Acknowledgment

This article is funded by the Jinling Institute of Science and Technology, a high-level talent research startup fund, and a web user behavior analysis and research project based on quantum algorithms (No. jit-b-201624).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Wan-ning Zhu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yu, C., Zhu, Wn., Sun, Ym. (2019). E-Sports Ban/Pick Prediction Based on Bi-LSTM Meta Learning Network. In: Sun, X., Pan, Z., Bertino, E. (eds) Artificial Intelligence and Security. ICAIS 2019. Lecture Notes in Computer Science(), vol 11632. Springer, Cham. https://doi.org/10.1007/978-3-030-24274-9_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-24274-9_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-24273-2

  • Online ISBN: 978-3-030-24274-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics