Abstract
This chapter aims to present game development for researchers who wish analyze game user experience by data collection, in their research, however find difficulties for application development. The chapter is divided into two parts: the first part presents game design theory highlighting definitions and examples about data collection involving guidelines and usability. The second part presents a game development approach using the Construct 2 as a tool for game development aiming to store multimedia resources data (audio, videos and photos) and variables (quantitative and qualitative) generated during users interaction.
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Notes
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Linux, Apache, MySQL, and PHP.
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Asynchronous JavaScript and XML.
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The kind of color blindness analyzed here were Tritanopia—insensitivity to short waves (the blue ones); Protanopia—insensitivity to long waves (the red ones); Deuteranopia—insensitivity to medium waves (the green ones).
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A software development kit (SDK or DevKit) is typically a set of software development tools that allows the creation of applications for a certain software package.
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Acknowledgements
We would like to acknowledge Lenovo Tecnologia LTDA with the support from Brazil IT Law no 8248/1991 for supporting this research, CAPES (Coordination of Improvement of Higher Level Personnel) and FAPESP (São Paulo Research Support Foundation) for financial support (process no. 2016/01009-0).
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Funes, M.M., do Amaral, L.A., Fortes, R.P.M., Goularte, R. (2020). Multimedia Games User Experience Data Collection: An Approach for Non-experts Researchers. In: Roesler, V., Barrére, E., Willrich, R. (eds) Special Topics in Multimedia, IoT and Web Technologies. Springer, Cham. https://doi.org/10.1007/978-3-030-35102-1_9
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