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Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game

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Intelligent Tutoring Systems (ITS 2020)

Abstract

Patients suffering from Alzheimer’s Disease (AD) exhibit an impairment in performing tasks related to spatial navigation. Tasks which require navigational skills by building a cognitive map of the surrounding are found effective in cognitive training. In this paper we investigated the effect of cognitive training using a fully immersive 3D VR orientation game. We implemented an intelligent guidance system which helps to reduce the negative emotions if the participants experience difficulty completing the quests of the game. We found that after playing the orientation game, participants performed better in memory and in certain attention exercises. We also studied the effects of guidance system to reduce the frustration during cognitive training using VR environments.

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Acknowledgement

We acknowledge NSERC-CRD and Beam Me Up for funding this work.

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Correspondence to Hamdi Ben Abdessalem .

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Jha, M.K. et al. (2020). Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game. In: Kumar, V., Troussas, C. (eds) Intelligent Tutoring Systems. ITS 2020. Lecture Notes in Computer Science(), vol 12149. Springer, Cham. https://doi.org/10.1007/978-3-030-49663-0_26

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  • DOI: https://doi.org/10.1007/978-3-030-49663-0_26

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49662-3

  • Online ISBN: 978-3-030-49663-0

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