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Users’ and Experts’ Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth

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Internet of Things, Infrastructures and Mobile Applications (IMCL 2019)

Abstract

This paper presents both the experts and users evaluation results of the alpha version of TARGET (anTi-doping AwaReness Game for hEalthy lifestyle), a Serious Game for supporting the Anti-Doping Awareness for a Healthy Lifestyle. The game has been designed and implemented in the context of GAME (A serious Game Approach in Mitigating performance Enhancement culture in youth) which is an Erasmus + project. Particularly, the paper briefly presents the design and content of the serious game, along with the technological solution, which is based on the well-known Unity 3D platform in combination with Fungus plugin, and then presents the findings of the Alpha Version Users’ and Experts’ Evaluation of the game.

According to the evaluation results, Lund’s results are very satisfying indicating a simple and easy to use and learn user interface and users believe that the game is useful for them, and on the other hand, EGameFlow results are also satisfying, despite the fact that Social Interaction is below average but this kind of games do not include interaction between users, although Immersion is low. Combining this result with the open-ended questions about the negative aspects the result might be the long dialogues that the user meets during the gaming experience.

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Acknowledgment

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The authors of this research would like to thank GAME team who generously shared their time, experience, and materials for the purposes of this project.

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Correspondence to Thrasyvoulos Tsiatsos .

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Stylianidis, P., Chaldogeridis, A., Politopoulos, N., Barkoukis, V., Tsiatsos, T. (2021). Users’ and Experts’ Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth. In: Auer, M.E., Tsiatsos, T. (eds) Internet of Things, Infrastructures and Mobile Applications. IMCL 2019. Advances in Intelligent Systems and Computing, vol 1192. Springer, Cham. https://doi.org/10.1007/978-3-030-49932-7_15

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  • DOI: https://doi.org/10.1007/978-3-030-49932-7_15

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