Abstract
With the development of technology, more and more online educational products emerge in chess, which makes it difficult for different users to choose from. It’s important to develop methodologies to assist different levels chess players to learn in varies environment. List method and rubric evaluation has been conducted, and advice has been put forward based on this approach. The results show that chess online educational products were rich in content and full featured, which could be divided into four categories: overall ecology, video tutorial, tactical training, live broadcast product. However, products still need to improve in product positioning and user experience to promote the development of chess online education.
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Dong, Q., Miao, R. (2020). A Comparative Study of Chess Online Educational Products. In: Cheung, S., Li, R., Phusavat, K., Paoprasert, N., Kwok, L. (eds) Blended Learning. Education in a Smart Learning Environment. ICBL 2020. Lecture Notes in Computer Science(), vol 12218. Springer, Cham. https://doi.org/10.1007/978-3-030-51968-1_9
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