Abstract
When the children arrive at the educational institution, they have prior knowledge of the world around them. These previous knowledge’s are the product of their experiences, games, among other activities, and based on this knowledge, they can explain facts and natural phenomena. Traditional teaching methods do not allow adapting to the learning that students need, therefore the use of technological tools in education provides different learning opportunities for both students and teachers. The present research evaluates at the usability level an application that we have developed for the use of augmented reality to improve the anatomy teaching process, the use of this technology allowed us to improve the learning process, the validation of this research was carried out using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out in a group of teachers.
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Acknowledgment
Our research is part of the project TIM-003-2018-UNSA “Use of mixed reality as an alternative for learning anatomy in 5-year-old children” and it was possible due to the funds granted by Unsa Investiga and “Universidad Nacional de San Agustín de Arequipa”.
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Sotelo-Castro, B., Becerra, D.I. (2020). Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality. In: Agredo-Delgado, V., Ruiz, P.H., Villalba-Condori, K.O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_15
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