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Doing Versus Observing: Virtual Reality and 360-Degree Video for Training Manufacturing Tasks

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Virtual, Augmented and Mixed Reality (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12770))

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Abstract

Virtual reality is increasingly used for training workers manufacturing processes in a low-risk, realistic practice environment. Elements of the manufacturing process may be time-consuming or costly to implement accurately in simulation. The use of 360-degree video on its own or combined with interactive elements can bridge the gap between affordable VR capabilities and requirements for effective training. This paper discusses use of 360-degree video to create “learning by observing” and “learning by doing” VR training modules. The “learning by doing” module addresses work task training entirely with 360-degree videos embedded in an interactive training environment. In the “learning by doing” module, a hybrid approach successfully leverages 360-degree video to show complex task processes while implementing fully interactive elements when it was cost-effective to do so. Participants suggest “learning by observing” is effective while “learning by doing” is more engaging.

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Correspondence to Emily S. Wall .

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Wall, E.S., Carruth, D., Harvel, N. (2021). Doing Versus Observing: Virtual Reality and 360-Degree Video for Training Manufacturing Tasks. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2021. Lecture Notes in Computer Science(), vol 12770. Springer, Cham. https://doi.org/10.1007/978-3-030-77599-5_38

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  • DOI: https://doi.org/10.1007/978-3-030-77599-5_38

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77598-8

  • Online ISBN: 978-3-030-77599-5

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