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Heritage Augmented Reality Applications for Enhanced User Experience

A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning (HCII 2021)

Abstract

This paper presents the continuous research in enhanced learning in heritage with user experience evaluation. The objective is to evaluate learning methodologies with students of architectural degree with visualization technologies applied in projects for the understanding of heritage. The projects are developed with the aim of enriching how we experience our patrimony using Augmented Reality techniques. The main contribution of this research is the design of experiences that embrace new technologies and tourism, to offer innovative projects for the enhancement of cultural and natural heritage. The present research shows the results of the last workshop. The purpose was to develop an AR video game applied to Architectural Heritage for children. The analysis of user experience is based in quantitative and qualitative surveys. Results extracted from the evaluation reveals that ‘motivation’ category was the best valued by the students. The main conclusions are that AR technology applied in applications for visitors of heritage sites improves the user experience, PBL methodology enhances learning with the use of new technologies and evaluation methods demonstrates the adoption of AR is acceptable by students in development of innovative projects.

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Correspondence to Isidro Navarro .

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Navarro, I. et al. (2021). Heritage Augmented Reality Applications for Enhanced User Experience. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies: Games and Virtual Environments for Learning. HCII 2021. Lecture Notes in Computer Science(), vol 12785. Springer, Cham. https://doi.org/10.1007/978-3-030-77943-6_20

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  • DOI: https://doi.org/10.1007/978-3-030-77943-6_20

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  • Online ISBN: 978-3-030-77943-6

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