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Knowledge-Enabled Generation of Semantically Annotated Image Sequences of Manipulation Activities from VR Demonstrations

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Computer Vision Systems (ICVS 2021)

Abstract

This work presents a cloud-to-edge framework capable of collecting and annotating synthetic images from human performances in virtual environments with the purpose of enabling the training and deployment of robot vision models. The virtual environment is capable of providing close-to-reality image data using state of the art rendering capabilities of game engine technologies. The human performances in the virtual world are fully recorded and segmented into meaningful motion phases of action models from cognitive science. The recorded performances are stored as fully re-playable episodes enabling multi-camera post-processing to acquire fully labeled vision data. The data is represented using KnowRob acting as an extension of the robot’s knowledge base, making it robot understandable and accessible using it’s built in logic based query language.

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Notes

  1. 1.

    https://ai.facebook.com/tools/visdom/.

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Acknowledgements

This work was supported by the DFG as part of CRC #1320 “EASE - Everyday Activity Science and Engineering”. The work was conducted in subproject R5.

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Correspondence to Andrei Haidu .

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Haidu, A., Zhang, X., Beetz, M. (2021). Knowledge-Enabled Generation of Semantically Annotated Image Sequences of Manipulation Activities from VR Demonstrations. In: Vincze, M., Patten, T., Christensen, H.I., Nalpantidis, L., Liu, M. (eds) Computer Vision Systems. ICVS 2021. Lecture Notes in Computer Science(), vol 12899. Springer, Cham. https://doi.org/10.1007/978-3-030-87156-7_11

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  • DOI: https://doi.org/10.1007/978-3-030-87156-7_11

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