Abstract
Commercial brain-computer interfaces raise interesting critical political-philosophical and artistic questions. Drawing on our research and experiences with the “Neuromatic Game Art” project, and using critical theory from philosophy of technology (Feenberg), among other theories, this paper examines the power relations involved in the use of commercial BCI and argues that BCI artworks simultaneously subvert and engage the hegemony narratives offered by the technological tools and their commercial environment.
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Notes
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https://neuromatic.uni-ak.ac.at/ Apart from the authors of this paper, the project team includes Stefan Glasauer, Charlotta Ruth, Georg Luif, Zarko Aleksic and Thomas Wagensommerer.
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Acknowledgements
This research paper is supported by the Austrian Science Fund (FWF): AR 581 Programm zur Entwicklung und Erschließung der Kunste (PEEK).
The first author extends her gratitude to Charlotta Ruth, Tim Reinboth and Baris Acar for their thoughtful comments to an earlier draft of the manuscript.
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Dobrosovestnova, A., Coeckelbergh, M., Jahrmann, M. (2021). Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture. HCII 2021. Lecture Notes in Computer Science(), vol 13096. Springer, Cham. https://doi.org/10.1007/978-3-030-90328-2_38
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