Skip to main content

Blending Learning Practice and Research for STEAM Education

  • Conference paper
  • First Online:
Human-Computer Interaction. Theoretical Approaches and Design Methods (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13302))

Included in the following conference series:

  • 1904 Accesses

Abstract

With the development of educational technology, the way of learning is changing at amazing high speed, and the traditional classroom is gradually shifting to the way of blending learning. In order to remove the dependence of STEAM education curriculum on offline teaching and the single online teaching content and form, this paper summarizes the present situation and advantages of blending teaching and STEAM education, and then expounds the necessity and importance of the combination of these two options. Therefore, based on the framework of STEAM education and the characteristics of blending teaching, this paper affords practical referenced implementation paths for the blending teaching model of STEAM education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wang, Y., Zhang, X., Zhang, L., Wang, G., Sun, Y.: Take the course of Digital signal processing as an example to explore and practice the progressive hybrid teaching mode. Experimental Technol. Management (12), 244249 (2020). 29 Dec 2020. https://doi.org/10.16791/j.cnki.sjg.2020.12.053

  2. Wei, Z., Luo, Z.: Cuckoo: Research on mixed teaching aiming at improving students’ learning initiative. Educ. Theory Prac. 40(33), 59–61 (2020J).

    Google Scholar 

  3. Zhang, J.: Exploration and innovation of online and offline mixed teaching – comment on mixed teaching design and practice. Chinese J. Educ. 11, 136 (2020)

    Google Scholar 

  4. Zhai, M., Zhang, R., Liu, H.: Research on formative evaluation indexes of mixed teaching in colleges and universities. Mod. Educ. Technol. 30(09), 35–39 (2020)

    Google Scholar 

  5. Ma, Y.: Online and offline hybrid teaching action research– the integration and innovation of information technology and ideological and political teaching. Month. J. Educ. Learn. 07, 97–105 (2020)

    Google Scholar 

  6. Zhang, H., Ran, Y.: The landing of the educational concept of stream: the construction of learning model and case development of mathematical culture project. Audio-visual Education in China 07, 97–103 (2020)

    Google Scholar 

  7. Sun, T.: Stream education: humanistic turn and realistic orientation. Shanghai Educ. Sci. Res. 04, 27–30 (2020)

    Google Scholar 

  8. Hofmann, J.: Blended Learning. Association for Talent Development(ATD)Press, Alexandria, p. 95 (2018)

    Google Scholar 

  9. https://hi.codemao.cn/

  10. https://www.scratch-cn.cn/

  11. Cao, Y.: A probe into the mixed teaching mode from the perspective of “three metaphorical Culture.” Teaching and Management 12, 20–22 (2020)

    Google Scholar 

  12. Yang, Q., Yang, F.: Research on the innovation of “mixed teaching” mode in higher vocational education from the perspective of “Creator”– comment on the exploration of mixed teaching practice based on “one flat and three ends.” Leadership Science 08, 126 (2020)

    Google Scholar 

  13. Hu, Y., Jiang, Q.: The integration of mathematics education and STEM (STEAM) education: opportunities and challenges– based on the international symposium on mathematics education and STEM (STEAM) education. J. Maths. Educ. 28(06), 92–94 (2019)

    Google Scholar 

  14. Euphrásio, P.C.S., Faria, L.A., Germano, J.S.E., Hirata, D.: Improving teaching-learning process in MIL-STD-1553B bus classes using a new hybrid web-lab methodology. IEEE Trans. Educ. 63(4), 291–298 (2020). https://doi.org/10.1109/TE.2020.2984882. Nov.

    Article  Google Scholar 

  15. Li, Y., Peng, Y.: The development, value orientation and localization construction of stream curriculum. Mod. Educ. Technol. 29(09), 115–120 (2019)

    Google Scholar 

  16. Ding, J., Zhu, Y.: Flipped classroom design based on cognitive development. Vocation. Tech. Educ. China (17), 37–41 (2018). 46

    Google Scholar 

Download references

Acknowledgments

This research was supported by Guangzhou University Innovation and Entrepreneurship Education Project(2020kc007) and Ministry of education production university cooperation education project (201802148006).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yi Ji .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ma, M., Ji, Y., Liu, Y., Clark, S., Lin, D. (2022). Blending Learning Practice and Research for STEAM Education. In: Kurosu, M. (eds) Human-Computer Interaction. Theoretical Approaches and Design Methods. HCII 2022. Lecture Notes in Computer Science, vol 13302. Springer, Cham. https://doi.org/10.1007/978-3-031-05311-5_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05311-5_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05310-8

  • Online ISBN: 978-3-031-05311-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics