Abstract
In our discussion of light shaders in the last chapter, we used a simple material shader that took the light into account to define the color of the surface. In this chapter, we’ll use our light shader with a variety of material shaders that approximate the affect of diffuse and mirror-like reflections from a surface.
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© 2008 mental images GmbH, Berlin
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(2008). Light on a surface. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_12
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DOI: https://doi.org/10.1007/978-3-211-48965-9_12
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-48964-2
Online ISBN: 978-3-211-48965-9
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