Abstract
We studied an interactive (functional and intentional interactivity) and immersive (technical and psychological immersion) device with a personal 3D viewer (360° vision and environmentally ego-centered) and its effects on the explicit long-term memories of the subjects (4 groups of 30 students for a total of 120 subjects) (2007 and 2012).We have tested memory, communication and feeling of presence in our virtual environment with a canonic test of presence (Witmer and Singer, 1998). This article is a reflection on these 3D devices and their impact on the long term memory of the students, and on their presence sensation.
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Lombardo, E. (2014). Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and Its Effects on the Explicit Long-Term Memories of the Subjects. In: Shumaker, R., Lackey, S. (eds) Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. VAMR 2014. Lecture Notes in Computer Science, vol 8525. Springer, Cham. https://doi.org/10.1007/978-3-319-07458-0_8
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DOI: https://doi.org/10.1007/978-3-319-07458-0_8
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