Abstract
In this paper, we propose a method to evoke multiple emotions by presenting a combination of some tactile sensations in the contextual situation of others’ experience. Recent psychological researchers have argued that some sort of emotion evokes through recognizing not only change in real body reactions but also feedback of sensory stimuli that resemble the change in somebody reaction. On the other hand, evoked emotion varies depending on a context of their experience, even if the change in bodily response is same. Based on the knowledge, we hypothesize that providing a variety of pseudo-physiological responses with a controlled context can evoke various emotions, even when the pseudo-physiological responses are the same. In order to test this hypothesis, we made a system named “Comix: beyond,” which evokes seven types of emotion using three tactile sensations as pseudo physiological responses associated with the context of the story of the comic.
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Sakurai, S., Katsumura, T., Narumi, T., Tanikawa, T., Hirose, M. (2014). Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues. In: Yamamoto, S. (eds) Human Interface and the Management of Information. Information and Knowledge Design and Evaluation. HIMI 2014. Lecture Notes in Computer Science, vol 8521. Springer, Cham. https://doi.org/10.1007/978-3-319-07731-4_25
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DOI: https://doi.org/10.1007/978-3-319-07731-4_25
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