Skip to main content

A Survey on Approximation Mechanism Design Without Money for Facility Games

  • Conference paper
  • First Online:
Advances in Global Optimization

Part of the book series: Springer Proceedings in Mathematics & Statistics ((PROMS,volume 95))

Abstract

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible, and the cost of an agent can be defined as the distance between her location and the closest facility. In an obnoxious facility game, each agent wants to be far away from all facilities, and her utility is the distance from her location to the facility set. The objective of each agent is to minimize her cost or maximize her utility. An agent may lie if, by doing so, more benefit can be obtained. We are interested in social choice mechanisms that do not utilize payments. The game designer aims at a mechanism that is strategy-proof, in the sense that any agent cannot benefit by misreporting her address, or, even better, group strategy-proof, in the sense that any coalition of agents cannot all benefit by lying. Meanwhile, it is desirable to have the mechanism to be approximately optimal with respect to a chosen objective function. Several models for such approximation mechanism design without money for facility games have been proposed. In this paper we briefly review these models and related results for both deterministic and randomized mechanisms, and meanwhile we present a general framework for approximation mechanism design without money for facility games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Nisan, N., Ronen, A.: Algorithmic mechanism design. Game Econ. Behav. 35(1–2), 166–196 (2001)

    Article  MATH  MathSciNet  Google Scholar 

  2. Nisan, N.: Introduction to mechanism design (for computer scientists). In: Nisan, N., Roughgarden, T., Tardos, E.,Vazirani, V. (eds.) Algorithmic Game Theory, Chap. 9. Cambridge University Press, Cambridge (2007)

    Chapter  Google Scholar 

  3. Rothkopf, M.: Thirteen reasons the Vickrey-Clarke-Groves process is not practical. Oper. Res. 55(2), 191–197 (2007)

    Article  MATH  Google Scholar 

  4. Schummer, J., Vohra, R.V.: Mechanism design without money. In: Nisan, N., Roughgarden, T., Tardos, E.,Vazirani, V. (eds.) Algorithmic Game Theory, Chap. 10. Cambridge University Press, Cambridge (2007)

    Google Scholar 

  5. Procaccia, A.D., Tennenholtz, M.: Approximate mechanism design without money. In: 10th ACM Conference on Electronic Commerce, pp. 177–186. ACM, New York (2009)

    Google Scholar 

  6. Drezner, Z., Hamacher, H.: Facility Location: Applications and Theory. Springer, Berlin (2002)

    Book  Google Scholar 

  7. Kariv, O., Hakimi, S.L.: An algorithmic approach to network location poblems. I. The p-centers. SIAM J. Appl. Math. 37, 441–461 (1979)

    Google Scholar 

  8. Kariv, O., Hakimi, S.L.: An algorithmic approach to network location poblems. II. The p-medians. SIAM J. Appl. Math. 37, 539–560 (1979)

    Google Scholar 

  9. Cappanera, P.: A survey on obnoxious facility location problems. Technical Report: TR-99-11 (1999). Available via DIALOG. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.2783

  10. Tamir, A.: Obnoxious facility location on graphs. SIAM J. Discrete Math. 4, 550–567 (1991)

    Article  MATH  MathSciNet  Google Scholar 

  11. Zelinka, B.: Medians and peripherian of trees. Arch. Math. 4, 87–95 (1968)

    MATH  MathSciNet  Google Scholar 

  12. Moulin, H.: On strategy-proofness and single-peakedness. Public Choice 35, 437–455 (1980)

    Article  Google Scholar 

  13. Alon, N., Feldman, M., Proccia, A.D., Tennenholtz, M.: Strategyproof approximation mechanisms for location on networks. Computing Research Repository-CORR, abs/0907.2049 (2009)

    Google Scholar 

  14. Schummer, J., Vohra, R.V.: Strategy-proof location on a network. J. Econ. Theory 104(2), 405–428 (2004)

    Article  MathSciNet  Google Scholar 

  15. Dekel, O., Fischer, F., Procaccia, A.D.: Incentive compatible regression learning. J. Comput. Syst. Sci. 76(8), 759–777 (2010)

    Article  MATH  MathSciNet  Google Scholar 

  16. Lu, P., Wang, Y., Zhou, Y.: Tighter boundes for facility games. In: Leonardi, S. (ed.) WINE 2009. Lecture Notes in Computer Science, vol. 5929, pp. 137–148. Springer, Heidelberg (2009)

    Google Scholar 

  17. Lu, P., Sun, X., Wang, Y., Zhu, Z.: Asymptotically optimal strategy-proof mechanisms for two-facility games. In: 11th ACM Conference on Electronic Commerce, pp. 315–324. ACM, New York (2010)

    Google Scholar 

  18. Gupta, A., Ligett, K., McSherry, F., Roth, A., Talwar, K.: Differentially private combinatorial optimization. In: SODA 2010: Proceedings of the Twenty-First ACM-SIAM Symposium on Discrete Algorithms, pp. 1106–1125 (2010)

    Google Scholar 

  19. McSherry, F., Talwar, K.: Mechanism design via differential privacy. In: FOCS 2007: Proceedings of the Forty-Eighth IEEE Symposium on Foundations of Computer Science, pp. 94–103 (2007)

    Google Scholar 

  20. Nissim, K., Smorodinsky, R., Tennenholtz, M.: Approximately optimal mehcanism design via differential privacy. Computing Research Repository-CORR, abs/1004.2888 (2010)

    Google Scholar 

  21. Fotakis, D., Tzamos, C.: Winner-imposing strategy-proof mechanisms for multiple facility location games. In: Saberi, A. (ed.) WINE 2010. Lecture Notes in Computer Science, vol. 6484, pp. 234–245. Springer, Heidelberg (2010)

    Google Scholar 

  22. Meyerson, A.: Online facility location. In: FOCS 2001: Proceedings of the Forty-Second IEEE Symposium on Foundations of Computer Science, pp. 426–431 (2001)

    Google Scholar 

  23. Escoffier, B., Gourves, L., Thang, N., Pascual, F., Spanjaard, O.: Strategy-proog mechanisms for facility location games with many facilities. In: Brafman, R.I., Roberts, F.S., Tsoukiàs, A. (eds.) ADT 2011. Lecture Notes in Computer Science, vol. 6992, pp. 67–81. Springer, Heidelberg (2011)

    Google Scholar 

  24. Barberà, S., Berga, D., Moreno, B.: Single-dipped preferences. Working paper (2009)

    Google Scholar 

  25. Han, Q., Du, D.: Moneyless strategy-proof mechanism on single-dipped policy domain: characerization and applications. Working paper (2012)

    Google Scholar 

  26. Ibara, K., Nagamochi, H.: Charactering mechanisms in obnoxious facility game. In: Lin, G. (ed.) COCOA 2012. Lecture Notes in Computer Science, vol. 7402, pp. 301–311. Springer, Heidelberg (2012)

    Google Scholar 

  27. Manjunath, V.: Efficient and Strategy-Proof Social Choice When Preferences are Singledipped. Mimeo (2009)

    Google Scholar 

  28. Peremans, W., Storcken, T.: Strategy-proofness on single-dipped preferences domains. In: Proceedings of the International Conference, Logic, Game Theory, and Social Choice, pp. 296–313 (1999)

    Google Scholar 

  29. Cheng, Y., Yu, W., Zhang, G.: Strategy-proof approximation mechanisms for an obnoxious facility game on networks. Theor. Comput. Sci. 497, 154–163 (2013)

    Article  MATH  MathSciNet  Google Scholar 

  30. Church, R., Garfinkel, R.: Locating an obnoxious facility on a network. Transp. Sci. 12, 107–118 (1978)

    Article  MathSciNet  Google Scholar 

  31. Ting, S.: A linear-time algorithm for maxisum facility location on tree networks. Trans. Sci. 18, 76–84 (1984)

    Article  MathSciNet  Google Scholar 

  32. Cheng, Y., Han, Q., Yu,W., Zhang, G.: Obnoxious facility game with a bounded service range. In: Chan, T.-H.H., Lau, L., Trevisan, L. (eds.) TAMC 2013. Lecture Notes in Computer Science, vol. 7876, pp. 272–281. Springer, Heidelberg (2013)

    Google Scholar 

Download references

Acknowledgements

Research was partially supported by the Nature Science Foundation of China (No. 11301475) and the Nature Science Foundation of Zhejiang Province, China (No. LQ12A01011).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yukun Cheng .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Cheng, Y., Zhou, S. (2015). A Survey on Approximation Mechanism Design Without Money for Facility Games. In: Gao, D., Ruan, N., Xing, W. (eds) Advances in Global Optimization. Springer Proceedings in Mathematics & Statistics, vol 95. Springer, Cham. https://doi.org/10.1007/978-3-319-08377-3_13

Download citation

Publish with us

Policies and ethics