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Collaborative E-Learning Framework for Creating Augmented Reality Mobile Educational Activities

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Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services (UCAmI 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8867))

Abstract

This work introduces an Augmented Reality based framework for e-learning platforms that allows the creation of collaborative activities for mobile devices. The easy-to-use authoring tool is Web3D based and can be integrated with e-learning platforms as a plug-in resource. The Augmented Reality content can be added to a real scenario visualiser, building a sequence of scenes and events. The students can download any activity with a mobile device and play it in a multiplayer collaborative mode. The presented framework solves the problem of standard integration of Augmented Reality applications in education offering a distributed framework which is e-learning compliant.

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© 2014 Springer International Publishing Switzerland

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Barbadillo, J., Barrena, N., Goñi, V., Sánchez, J.R. (2014). Collaborative E-Learning Framework for Creating Augmented Reality Mobile Educational Activities. In: Hervás, R., Lee, S., Nugent, C., Bravo, J. (eds) Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services. UCAmI 2014. Lecture Notes in Computer Science, vol 8867. Springer, Cham. https://doi.org/10.1007/978-3-319-13102-3_11

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  • DOI: https://doi.org/10.1007/978-3-319-13102-3_11

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13101-6

  • Online ISBN: 978-3-319-13102-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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