Skip to main content

Part of the book series: Synthese Library ((SYLI,volume 359))

Abstract

While “meaning negotiation” has become an ubiquitous term, its use is often confusing. A negotiation problem implies not only a convenience to agree, but also diverging interest on what to agree upon. It implies agreement but also the possibility of (voluntary) disagreement. In this chapter, we look at meaning negotiation as the process through which agents starting from different preferred conceptual representations of an object, an event or a more complex entity, converge to an agreement through some communication medium. We shortly sketch the outline of a geometric view of meaning negotiation, based on conceptual spaces. We show that such view can inherit important structural elements from game theoretic models of bargaining – in particular, in the case when the protagonists have overlapping negotiation regions, we emphasize a parallel to the Nash solution in cooperative game theory. When acceptable solution regions of the protagonists are disjoint, we present several types of processes: changes in the salience of dimensions, dimensional projections and metaphorical space transformations. None of the latter processes are motivated by normative or rationality considerations, but presented as argumentation tools that we believe are used in actual situations of conceptual disagreement.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    In the ESP game (so called because it encourages players to “think like each other”), two players randomly matched through the web have to find a common (agreed) label for an image. The game has become a prototype for the concept of “Games with a purpose”, since human participants’ playfulness is used to solve problems that are difficult to solve in automated ways – in this case image labeling (von Ahn 2006).

  2. 2.

    The Nash solution predicts that players will jointy maximize the product of their utilities. The Nash solution shoud not be confounded with the concept of Nash equilibrium. The Nash equilibrium and the Nash solution to the bargaining problem belong to two different families of game theoretic solutions, the former being a non-cooperative games solution concept, the latter a cooperative games one: see Osborne and Rubinstein (1994) for an accessible introduction to both. For example, the Nash solution assumes Pareto-efficiency as an axiom, while Nash equilibria can be non Pareto-efficient.

References

  • Andersson, T. (1994). Conceptual polemics: Dialectic studies of concept formation (Lund University cognitive studies 27). Lund: Lund University.

    Google Scholar 

  • Barker, C. (2002). The dynamics of vagueness. Linguistics and Philosophy, 25(1), 1–36.

    Article  Google Scholar 

  • Barker, C. (2013). Negotiating taste. Inquiry, 56(2–3), 240–257.

    Article  Google Scholar 

  • Bates, E. (1976). Language and context: The acquisition of pragmatics. New York: Academic.

    Google Scholar 

  • Brennan, S. (1996). Lexical entrainment in spontaneous dialog. In Proceedings, 1996 international symposium on spoken dialogue, ISSD-96 (pp. 41–44). Philadelphia, PA.

    Google Scholar 

  • Brennan, S. E., & Clark, H. H. (1996). Conceptual pacts and lexical choice in conversation. Journal of Experimental Psychology: Learning, Memory, and Cognition, 22(6), 1482–1493.

    Google Scholar 

  • Brinck, I. (2004). The pragmatics of imperative and declarative pointing. Cognitive Science Quarterly, 3(4), 429–446.

    Google Scholar 

  • Clark, H. H. (1996). Using language. Cambridge: Cambridge University Press.

    Book  Google Scholar 

  • Clark, H. H., & Schaefer, E. F. (1989). Contributing to discourse. Cognitive Science, 13(2), 259–294.

    Article  Google Scholar 

  • Egré, P. (1913). What’s in a planet? In M. Aloni, M. Franke, & F. Roelofsen (Eds.), The dynamic, inquisitive and visionary life of phi? phi and Diamond-phi, A Festtschift for J. Groenendijk, M. Stokhof and F. Veltman (pp. 74–82), ILLC, 2013.

    Google Scholar 

  • Furnas, G. W., Landauer, T. K., Gomez, L. M., & Dumais, S. T. (1987). The vocabulary problem in human-system communication. Communications of the ACM, 30(11), 964–971.

    Article  Google Scholar 

  • Gärdenfors, P. (2000). Conceptual spaces: The geometry of thought. Cambridge, MA: MIT Press.

    Book  Google Scholar 

  • Gärdenfors, P. (2014). The geometry of meaning: Semantics based on conceptual spaces. Cambridge, MA: MIT Press.

    Book  Google Scholar 

  • Gärdenfors, P., & Warglien, M. (2013). The development of semantic space for pointing and verbal communication. In J. Hudson, U. Magnusson, & C. Paradis (Eds.), Conceptual spaces and the construal of spatial meaning: Empirical evidence from human communication (pp. 29–42). Cambridge: Cambridge University Press.

    Chapter  Google Scholar 

  • Garrod, S., & Anderson, A. (1987). Saying what you mean in dialogue: A study in conceptual and semantic co-ordination. Cognition, 27(2), 181–218.

    Article  Google Scholar 

  • Grice, H. P. (1989). Studies in the way of words. Cambridge, MA: Harvard University Press.

    Google Scholar 

  • Harsanyi, J. C. (1956). Approaches to the bargaining problem before and after the theory of games: A critical discussion of Zeuthen’s, Hicks’, and Nash’s theories. Econometrica, 24(2), 144–157.

    Article  Google Scholar 

  • Larson, R. K., & Ludlow, P. (1993). Interpreted logical forms. Synthese, 95(3), 305–355.

    Article  Google Scholar 

  • LiCalzi, M., & Maagli, N. (2013). Bargaining over a common conceptual space, manuscript. Working Papers 30, Department of Management, Università Ca’ Foscari Venezia.

    Google Scholar 

  • Ludlow. (to appear). The dynamic lexicon, manuscript.

    Google Scholar 

  • McNamara, R. S., Biersteker, R. S. M., Blight, J., Brigham, R. K., Thomas, J., Blight, J., Brigham, R. K., Biersteker, T. J., & Schandler, C. H. (2007). Argument without end: In search of answers to the Vietnam tragedy. New York: Public Affairs.

    Google Scholar 

  • Nenkova, A., Gravano, A., & Hirschberg, J. (2008). High frequency word entrainment in spoken dialogue. In Proceedings of the 46th annual meeting of the association for computational linguistics on human language technologies: Short papers (pp. 169–172). Stroudsburg: Association for Computational Linguistics.

    Google Scholar 

  • Ortony, A., Vondruska, R. J., Foss, M. A., & Jones, L. E. (1985). Salience, similes, and the asymmetry of similarity. Journal of Memory and Language, 24(5), 569–594.

    Article  Google Scholar 

  • Osborne, M., & Rubinstein, A. (1994). A course in game theory. Cambridge, MA: MIT Press.

    Google Scholar 

  • Parikh, R. (1994). Vagueness and utility: The semantics of common nouns. Linguistics and Philosophy, 17, 521–535.

    Article  Google Scholar 

  • Perelman, C., & Olbrechts-Tyteca, L. (1969). The new rhetoric: A treatise on argumentation. Notre Dame: University of Notre Dame Press.

    Google Scholar 

  • Pickering, M. J., & Garrod, S. (2004). Toward a mechanistic psychology of dialogue. Behavioral and Brain Sciences, 27(02), 169–190.

    Google Scholar 

  • Pinker, S., Nowak, M. A., & Lee, J. J. (2008). The logic of indirect speech. Proceedings of the National Academy of Sciences, 105(3), 833–838.

    Article  Google Scholar 

  • Reitter, D., & Moore, J. D. (2007). Predicting success in dialogue. In Proceedings of the 45th annual meeting of the association for computational linguistics (pp. 808–815). Prague: Association for Computational Linguistics.

    Google Scholar 

  • Rocci, A. (2009). Maneuvering with voices. In F. H. Van Eemeren (Ed.), Examining argumentation in context: Fifteen studies on strategic maneuvering. Amsterdam/Philadelphia: John Benjamins Publishing Company.

    Google Scholar 

  • Schelling, T. C. (1960). The strategy of conflict. Cambridge, MA: Harvard University Press.

    Google Scholar 

  • Selten, R., & Warglien, M. (2007). The emergence of simple languages in an experimental coordination game. Proceedings of the National Academy of Sciences, 104(18), 7361–7366.

    Article  Google Scholar 

  • Stalnaker, R. (1999). Context and content: Essays on intentionality in speech and thought. Oxford: Oxford University Press.

    Book  Google Scholar 

  • Taylor, S. E., Crocker, J., Fisle, S. T., Sprinzen, M., & Winkler, J. D. (1979). The generalizability of salience effects. Journal of Personality and Social Psychology, 37(3), 357–368.

    Article  Google Scholar 

  • Thomson, W. (1994). Cooperative models of bargaining. In R. J. Aumann & S. Hart (Eds.), Handbook of game theory with economic applications (Vol. 2, pp. 1237–1284). Amsterdam: Elsevier.

    Google Scholar 

  • Van Benthem, J. (2008). “Games that make sense”: Logic, language, and multi-agent interaction. In K. R. Apt & R. Van Roij (Eds.), New perspectives on games and interaction (pp. 197–210). Amsterdam: Amsterdam University Press.

    Google Scholar 

  • Van Eemeren, F. H. (2010). Strategic manoevering in argumentative discourse. Amsterdam: John Benjamins Publishing Company.

    Book  Google Scholar 

  • Van Eemeren, F. H., & Grootendorst, R. (2004). A systematic theory of argumentation: The pragma-dialectical approach. Cambridge: Cambridge University Press.

    Google Scholar 

  • Von Ahn, L. (2006). Games with a purpose. Computer, 39(6), 92–94.

    Article  Google Scholar 

  • Waismann, F. (1968). Verifiability. In A. G. N. Flew (Ed.), Logic and language (pp. 117–144). Oxford: Blackwell.

    Google Scholar 

  • Warglien, M., & Gärdenfors, P. (2013). Semantics, conceptual spaces, and the meeting of minds. Synthese, 190(12), 2165–2193.

    Article  Google Scholar 

  • Wenger, E. (1998). Communities of practice: Learning, meaning, and identity. Cambridge: Cambridge University Press.

    Book  Google Scholar 

  • Zeuthen, F., Zeuthen, F. E., & Wiggs, K. I. (1930). Problems of monopoly and economic warfare. London: Routledge & Sons.

    Google Scholar 

Download references

Acknowledgements

Massimo Warglien recognizes financial support by the MatheMACS project, funded by the European Commission under the 7th Framework Programme Grant #318723. Peter Gärdenfors thanks the Swedish Research Council for support to the Linneaus environment Thinking in Time: Cognition, Communication and Learning.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Massimo Warglien .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Warglien, M., Gärdenfors, P. (2015). Meaning Negotiation. In: Zenker, F., Gärdenfors, P. (eds) Applications of Conceptual Spaces. Synthese Library, vol 359. Springer, Cham. https://doi.org/10.1007/978-3-319-15021-5_5

Download citation

Publish with us

Policies and ethics