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A Quick Method for Dynamic Difficulty Adjustment of a Computer Player in Computer Games

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Artificial Intelligence and Soft Computing (ICAISC 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9120))

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Abstract

Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player’s skill level even without full information about player’s abilities.

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References

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Correspondence to Ewa Lach .

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© 2015 Springer International Publishing Switzerland

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Lach, E. (2015). A Quick Method for Dynamic Difficulty Adjustment of a Computer Player in Computer Games. In: Rutkowski, L., Korytkowski, M., Scherer, R., Tadeusiewicz, R., Zadeh, L., Zurada, J. (eds) Artificial Intelligence and Soft Computing. ICAISC 2015. Lecture Notes in Computer Science(), vol 9120. Springer, Cham. https://doi.org/10.1007/978-3-319-19369-4_59

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  • DOI: https://doi.org/10.1007/978-3-319-19369-4_59

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19368-7

  • Online ISBN: 978-3-319-19369-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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