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Creating Data-Driven Feedback for Novices in Goal-Driven Programming Projects

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Artificial Intelligence in Education (AIED 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9112))

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Abstract

Programming environments that afford the creation of media-rich, goal-driven projects, such as games, stories and simulations, are effective at engaging novice users. However, the open-ended nature of these projects makes it difficult to generate ITS-style guidance for students in need of help. In domains where students produce similar, overlapping solutions, data-driven techniques can leverage the work of previous students to provide feedback. However, our data suggest that solutions to these projects have insufficient overlap to apply current data-driven methods. We propose a novel subtree-based state matching technique that will find partially overlapping solutions to generate feedback across diverse student programs. We will build a system to generate this feedback, test the technique on historical data, and evaluate the generated feedback in a study of goal-driven programming projects. If successful, this approach will provide insight into how to leverage structural similarities across complex, creative problem solutions to provide data-driven feedback for intelligent tutoring.

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References

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Correspondence to Thomas W. Price .

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Price, T.W., Barnes, T. (2015). Creating Data-Driven Feedback for Novices in Goal-Driven Programming Projects. In: Conati, C., Heffernan, N., Mitrovic, A., Verdejo, M. (eds) Artificial Intelligence in Education. AIED 2015. Lecture Notes in Computer Science(), vol 9112. Springer, Cham. https://doi.org/10.1007/978-3-319-19773-9_132

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  • DOI: https://doi.org/10.1007/978-3-319-19773-9_132

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19772-2

  • Online ISBN: 978-3-319-19773-9

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